Moves Of The Diamond Hand · public, test · first seen
Bug Fixes
Fixed an issue where choosing "See ya." to leave Luke in the intro could exit the conversation the wrong way. Nothing like starting the game with a softlock five minutes in.
Fixed the dice face details closing on their own while the details button was still held down.
Fixed some key items being wrongly announced as "used in a roll" when they had nothing to do with the roll.
Quality of Life
The game now saves automatically when you unlock the passage into Chapter 1. I'll be doing this a lot more throughout the game - silent autosaving at key moments.
The Jade Bass now hints more clearly that something in your inventory might win it over.
Building 18: if you're still carrying a Wednesday Pizza Special, the oven now tells you to deliver it before baking another.
Building 18: when a pizza duel fails, you're explicitly told you can try again.
"..." pauses in dialog now stay on screen a little longer, so they're easier to read.
Changed the layout of the move preview panel so flavor text sits apart from the move details.
Story & Dialog
Building 18: Resident 26 now reacts differently once you've fed them.
Removed leftover developer notes from dialog in the Deli, the Old Library and the Library Courtyard, and wrote in-world lines where content is still coming:
Dzibby's trophy story, Sylvia's memories of Bree Original, and the perfect record now hint at what's to come instead of breaking the fourth wall.
Cleaned up placeholder text in the Lion fight in the Library Courtyard.
Areas of the Old Library that aren't finished yet are now marked "Early Access – Opens in a Future Update".
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2778211 | 1906998535856664857 | 4127474461265717564 |
| 2778212 | 4675314464149988373 | 6779057765779183200 |
| 2778213 | 8327860145113143319 | 1573039255888879832 |