Patchnotes v26.10.3

False Hero · published · build 26308967

Hi everyone! I've been watching let's plays and streams and read your feedback and noticed that there are a few Combat Arts (especially from Births land) that are less fun to use than the rest. Mostly this comes down to attack speed, so I adjusted a few of these lesser used Combat Arts to make them more viable.

This affects: Severed Hands, Vine Whip, Rock Throw, Hand of the Immortal, Shattering Step, Pure Light of Hope, Radiant Beam, Spout Death, Red Flame Kick

As always I can't overstate how thankful I am for all the support and feedback! Thank you for playing!

Detailed patchnotes:

Balancing

  • Improved animation speed, wind-downs and stats of less-used Combat Arts to make them more fun to use

    • Reduced animation winddown of Severed Hands

    • Increased animation speed of Vine Whip

    • Slightly increased animation speed of Rock Throw

    • Increased damage and stagger of Hand Of The Immortal

    • Increased hitbox size of Hand Of The Immortal

    • Slightly increased animation speed of Shattering Step

    • Reduced terrain collider size of the projectiles spawned by Pure Light Of Hope

    • Increased animation speed of Radiant Beam

    • Slightly reduced Radiant Beam damage

    • Removed terrain colliders for the projectiles spawned by Spout Death

    • Reduced animation winddown of Red Flame Kick

Bug fixes

  • Fixed a bug where the game would crash when entering the Temple of Hope if not resting at a Bloodspring for a long time

  • Fixed a bug where the Deathborn could spawn outside the bounds of the arena

  • Fixed a bug where you could walk out of bounds in the Temple of Hope

  • Fixed a bug where you could get locked in the Temple of Birth when walking through the aqueduct door in the room randomizer