False Hero · public · first seen
Hi everyone! I've been watching let's plays and streams and read your feedback and noticed that there are a few Combat Arts (especially from Births land) that are less fun to use than the rest. Mostly this comes down to attack speed, so I adjusted a few of these lesser used Combat Arts to make them more viable.
This affects: Severed Hands, Vine Whip, Rock Throw, Hand of the Immortal, Shattering Step, Pure Light of Hope, Radiant Beam, Spout Death, Red Flame Kick
As always I can't overstate how thankful I am for all the support and feedback! Thank you for playing!
Balancing
Improved animation speed, wind-downs and stats of less-used Combat Arts to make them more fun to use
Reduced animation winddown of Severed Hands
Increased animation speed of Vine Whip
Slightly increased animation speed of Rock Throw
Increased damage and stagger of Hand Of The Immortal
Increased hitbox size of Hand Of The Immortal
Slightly increased animation speed of Shattering Step
Reduced terrain collider size of the projectiles spawned by Pure Light Of Hope
Increased animation speed of Radiant Beam
Slightly reduced Radiant Beam damage
Removed terrain colliders for the projectiles spawned by Spout Death
Reduced animation winddown of Red Flame Kick
Bug fixes
Fixed a bug where the game would crash when entering the Temple of Hope if not resting at a Bloodspring for a long time
Fixed a bug where the Deathborn could spawn outside the bounds of the arena
Fixed a bug where you could walk out of bounds in the Temple of Hope
Fixed a bug where you could get locked in the Temple of Birth when walking through the aqueduct door in the room randomizer
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2538871 | 3854503434976850798 | 4712223746422502641 |