Relic Arena · published · build 26291072
Unranked matchmaking
Halloween Chest
Favoriting now available to everyone
New Player and Weekly Tracker
New Leader
Added an Unranked mode where you do not lose MMR and do not see other people’s ranks. This does not create a separate matchmaking queue.
Added New Player Tracker that provides rewards for playing a game each day. This has been activated for all players.
Added Weekly Tracker that will replace the new player tracker once completed. This similarly provides rewards for playing a game each day.
Leader damage formula changed from: Min(35, 7 + (Round Number / 3.5) + (Number of Units * Round Number / 3.5)) to (Min 40, 8 + (Round Number / 3.2) + (Number of Units * Round Number / 3.2))
Early rounds you take 1 extra damage
You start taking 35 damage a round at 18 instead of 20
Max damage taken increased from 35 to 40 (earliest that can happen is round 21)
Games should be 10-15% faster on average
Round 1 gold from 6 to 7 (and each round onward has 1 extra gold)
Body selection moved up by 1 round
Favoriting relics is now available to all players
PLUS no longer grants an additional Leader Selection reroll
View all Leaders:
https://relicarena.com/leaders
Added Houdini (unlocked via New Player Tracker)
Al Capone level 5 reworked: Bootlegger: The rightmost slot in your first shop is Bootlegged. Buying that Relic costs 3g and grants you an unowned Juicy, which cannot be sold and is removed after the round.
Old version: Rerolling 9 times grants +5% permanent relic lifesteal
Gabriela Silang level 4 changed to: The first time you cast 3 ultimates, refresh a random ultimate
Gandhi level 1 reworked to respawn a reincarnated version of the unit as an illusion
Gandhi level 1 respawn time from 6 to 4
Genghis Khan level 1 reworked to just jump hero to backline. No longer has critical strike by default.
Genghis Khan Level 2 reworked to provide 15% chance to critically strike for 2x damage
Genghis Khan Level 4 has changed to: +0.5x crit damage
Mary Shelley re-enabled again after fixing a major bug allowing the Monster unit to have more than 5 relics
Wong Fei-Hung level 1 changed from using max cooldown reduction to current cooldown reduction
Wong Fei-Hung level 1 cooldown reduction from 6% to 8%
Wong Fei-Hung level 2 reworked to: -25% manacost reduction on relics
Old version: +5% cooldown reduction
Wong Fei-Hung level 3 reworked to: +8% cooldown reduction
Old version: +125 radius
Wong Fei-Hung level 4 reworked to: Increases relic radius by +125
Old version: +6% cooldown reduction
View all Relics:
Relics that do instant attacks no longer scale with relic power
Relics that do instant attacks now benefit from Attack Lifesteal instead of Relic Lifesteal
Affected relics include: Top Hat, Sledgehammer, Blade of Ramses, Galileo's Hourglass (Super 1), Kevlar Vest, Mace and Chain Juicy, Mask of Agamemnon (Super 3)
Aztec Death Whistle Super 3 healing reduction from 50% to 30%
Aztec Death Whistle Super 3 damage per second from 8% damage for 5s to 5% for 8s
Aztec Sunstone is now an ultimate relic
Aztec Sunstone damage per second from 25(+20) to 50(+15)
Basketball damage from 250(+50) to 300(+50)
Bear Trap now spawns in front of caster
Bear Trap Juicy reworked to: Getting attacked by a unit in 500 radius triggers a Bear Trap on attacker. 6s cooldown
Old version: Traps gain a massive movement speed increase. First cast creates 3 traps.
Blade of Ramses buff duration from 5 to 6
Blade of Ramses hits to activate from 5 to 4
Blade of Ramses Super 2 duration from 4 to 6
Blade of Ramses Super 2 relic lifesteal from 50% to 30% (attack lifesteal stays the same)
Celtic Club is now an ultimate relic
Celtic Club now Pierces Unstoppable by default
Cursed Visage is now considered a single target relic (now works with Plague Doctor Cloak)
Freezer mana cost from 75 to 100
Freezer max HP as damage from 3(+0.7) to 2.5(+0.5)
Freezer additionally deals 20(+10) damage per wave
Freezer will now stun all enemies for 0.2+(0.4)s for each wave that hit them (after the duration ends)
Freezer Super 1 reworked: Frozen Dinner: becomes Unit Target. Casts on closest ally. Casts normally if there are no allies in range (800 range).
Old version: Waves additionally deal 100 damage per second for 2s
Freezer Super 2: damage when freeze ends from 350 to 250
Freezer Super 3 healing reduction per wave from 20% to 15%
Freezer Juicy radius increase from 350 to 300
Galileo's Hourglass Juicy reworked to: Caster gains a passive: attacks reduce movespeed by 4 and damage by 4 for 10s. Casting this Relic applies 4 stacks automatically.
Old version: Caster steals 30% attack damage from enemies
Grass Cutting Earth Super armor per unit hit from 4 to 3
Grass Cutting Sword Fire radius changed from 1600 cone in front of you to everything in 800 radius around you as you're jumping
Hot Sauce Juicy explosion now deals reduced damage to illusions, based on their illusion damage modifier
Ivan's Bell no longer deals base damage
Ivan's Bell base now applies 25 (+2)% movement as magic damage
Ivan's Bell Super 2 no longer gives enemies movespeed
Ivan's Bell Juicy reworked to: damage changed to Pure, and siphons HP to caster, healing them.
Old version: Applies a debuff that deals 100% of the target's movement speed as pure damage and siphons the HP to the caster for 10s (Undispellable)
Kevlar Vest Juicy changed from 500 physical damage to applies an attack with + 300 physical damage bonus
Lawnmower Super 2 now increases damage by 50% of attack damage rather than adding an instant-attack
Lunar Reactor Super 1 relic radius from +85 to +80
Lunar Reactor Super 2 physical armor from +9 to +8
Mammoth Fossil damage from 90(+10) to 70(+14)
Mammoth Fossil interval increased from 0.5 to 0.65
Mammoth Fossil Super 1 stun duration from 0.15 to 0.1
Mammoth Fossil Super 3 now additionally provides 10 attack damage per pulse for 12s
Matryoshka Doll is now a standard relic
Matryoshka Doll damage from 200(+50) to 150(+50)
Matryoshka Doll Juicy damage from 800 to 600
Matryoshka Doll small doll damage from 125(+40) to 100(+40)
Mirror of Archimedes Super 1 reworked to: Gain Mana Regeneration equal to 10% of the damage you reflect for 12s
Old version:+1s stun duration
Monkey’s Paw Super 3 reworked to:Grants +200 attack and cast range, and -5 magic armor
Old version: Grants 35% relic lifesteal and -5 magic armor
Monkey’s Paw Juicy reworked to next instance of damage above 50 gains 300% physical and relic lifesteal, on a 6s cooldown.
Old version: Grants +200% attack damage until your next attack
Mortar is single target and can no longer miss
P.E.D. now additionally passively grants 15(+3)% cast time reduction
Persian Carpet Relic Power base damage from 80 + 20 per level to 125 + 25 per level
Persian Carpet relic power from 10(+4)% to 10(+2)%
Persian Carpet relic power per Ultimate from 20% to 15%
Pirate Flag stun duration from 1.5s to 1s
Pirate Flag Super 1 reworked to:+0.5s stun duration
Old version: Empowered attack grants +250 attack and cast range
Pirate Flag Super 2 break duration from 3 to 2.5
Pirate Rum is now an Active relic with 0.3s cast time and lasts 40s: Coat's caster's weapons in Rum, which applies a stacking debuff to enemies upon attack. Debuff reduces enemy armor by 1, healing by -4%, and attack speed by 4.
Pirates Rum debuff duration from 5(+0.5) to 5(+1)
Pirate Rum Juicy no longer makes Rum stacks no longer expire.
Pirate Rum Juicy stacks per squawk from 1 to 3. Squawks additionally deal 200 physical damage
Porcelain Throne is now considered a single target relic
Radio Jammer duration from 2(+0.5) to 5(+0.5)
Radio Jammer cooldown from 11 to 13
Radio Jammer mana cost from 75 to 100
Radio Jammer healing reduction from 16(+4) to 25(+5)
Radio Jammer reworked: Applies healing reduction for duration. When the target casts a relic, they are silenced for 2.5s, and take 120(+30) magic damage (only applies once).
Radio Jammer Super 1 reworked: Caster deals more damage to enemies equal to the amount of Healing Reduction applied to them.
Old version: Caster deals 50% more damage to silenced or stunned enemies
Radio Jammer Super 3 from gain heal power equal to the amount reduced to gain heal power equal to 150% of the amount reduced
Radio Jammer Super 3 no longer grants more incoming healing reduction
Seatbelt health gained from 275(+75) to 300(+80)
Seatbelt Super 1 no longer blocks a targeted relic, instead: when targeted with a relic, gain 30 Movespeed and 15% max health for 16s (4s cooldown).
Seatbelt Super 1 no longer starts on cooldown
Seatbelt Juicy reworked: Grants new active: Airbag: after a 1.5 second delay, allies in 1200 radius are healed for 400 and Cleansed. 6s cooldown, 0s cast point, 50 manacost
Old version: Was passive and cleansed and healed every 8s
Sledgehammer now deals an instant-attack crit instead of dealing physical damage based on your attack damage
Titanic Super 3 cast range from 300 to 550
Top Hat now deals an instant-attack with additional damage instead of physical damage based on your attack damage
Trampoline now roots target instead of stunning (as a result you can cast most relics while being Trampolined)
Viking Vanguard Super 2 damage per hero hit from 60 to 50
Viking Vanguard Super 3 caster’s armor as damage from 3x to 2.5x
Added a 5th Wonder stage at round 28. All Wonders are guaranteed Legendaries.
2nd Wonder selection odds from 60/30/10 to 60/40/0
Amazon Rain Forest health regeneration from 4/7 to 6/9
Area 51 now has a global sound effect
Burj Khalifa Rare attack damage from 25/40/(25 + 150 after trial) to 20/30/(0 + 100 after trial)
Chichen Itza attack speed for Assassins from 35/50/(35 + 150 after trial) to 50/75/(0 + 200 after trial)
Colosseum attack damage per offense relic from +6/10 to +6/9
Colossus of Rhodes HP for Tanks from 200/350/(200 + 1250 after trial) to 150/225/(0 + 700 after trial)
Devil's Tower damage per second from 100 to 80, and relic damage reduction from 30% to 25%
Eiffel Tower ranger attack and cast range duration from 6 to 5
Golden Gate Bridge attack/cast range for Witches from 150/250/(150 + 850 after trial) to 100/150/(0 + 500 after trial)
Great Barrier Reef attack and cast range per disable relic from 50/75 to 40/60
Great Pyramid of Giza cast time improvement from 7/10% to 6/9%
Great Wall of China armor per defense relic from 2/3 to 1.5/2.25
Hagia Sofia buff duration increase on Witches from 100% to +60%
Hanging Gardens of Babylon duration from 5 to 4
Hanging Gardens of Babylon HP regeneration from 50 to 35
Las Vegas Strip free shop rerolls from 1/2 to 2/2
Las Vegas Strip Wonder Rerolls from 1/2 to 0/1
Lighthouse of Alexandria attack damage with no allies in range from 30/50/(40 + 150 after trial) to 30/45/(0+120 after trial)
Lighthouse of Alexandria radius from 600 to 750
Machu Picchu reworked: Now only a Legendary that grants 15% toughness per active relic equipped
Old version: Toughness per nearby ally
Mount Everest HP from 100/200/(100 + 600 after trial) to 100/150/(0 + 500 after trial)
Mount Everest Legendary trial damage required from 50,000 to 60,000
Panama Canal reworked to: Grants 10/15(0 + 45 after trial)% Barrier at start of round for 6s if a hero has an initiation relic equipped. Trial: move 20,000 units.
Old version: 15% Toughness per initiation relic
Statue of Zeus at Olympia damage from 10/20/(10+85 after trial) to 14/21/(0 + 60 after trial)
Stonehenge relic power per caster relic from 4/8% to 4/6%
Taj Mahal outgoing and incoming heal power from 8/12% to 10/15%
Tower of London now targets your frontmost Assassin instead of frontmost unit