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Major update · published by the developer

Relic Arena 2.5 Update

On Steam

Featured Highlights

  • Unranked matchmaking

  • Halloween Chest

  • Favoriting now available to everyone

  • New Player and Weekly Tracker

  • New Leader

General

  • Added an Unranked mode where you do not lose MMR and do not see other people’s ranks. This does not create a separate matchmaking queue.

  • Added New Player Tracker that provides rewards for playing a game each day. This has been activated for all players.

  • Added Weekly Tracker that will replace the new player tracker once completed. This similarly provides rewards for playing a game each day.

  • Leader damage formula changed from: Min(35, 7 + (Round Number / 3.5) + (Number of Units * Round Number / 3.5)) to (Min 40, 8 + (Round Number / 3.2) + (Number of Units * Round Number / 3.2))

    • Early rounds you take 1 extra damage

    • You start taking 35 damage a round at 18 instead of 20

    • Max damage taken increased from 35 to 40 (earliest that can happen is round 21)

    • Games should be 10-15% faster on average

  • Round 1 gold from 6 to 7 (and each round onward has 1 extra gold)

  • Body selection moved up by 1 round

  • Favoriting relics is now available to all players

  • PLUS no longer grants an additional Leader Selection reroll

Leaders

View all Leaders:

https://relicarena.com/leaders

  • Added Houdini (unlocked via New Player Tracker)

  • Al Capone level 5 reworked: Bootlegger: The rightmost slot in your first shop is Bootlegged. Buying that Relic costs 3g and grants you an unowned Juicy, which cannot be sold and is removed after the round.

    • Old version: Rerolling 9 times grants +5% permanent relic lifesteal

  • Gabriela Silang level 4 changed to: The first time you cast 3 ultimates, refresh a random ultimate

  • Gandhi level 1 reworked to respawn a reincarnated version of the unit as an illusion

  • Gandhi level 1 respawn time from 6 to 4

  • Genghis Khan level 1 reworked to just jump hero to backline. No longer has critical strike by default.

  • Genghis Khan Level 2 reworked to provide 15% chance to critically strike for 2x damage

  • Genghis Khan Level 4 has changed to: +0.5x crit damage

  • Mary Shelley re-enabled again after fixing a major bug allowing the Monster unit to have more than 5 relics

  • Wong Fei-Hung level 1 changed from using max cooldown reduction to current cooldown reduction

  • Wong Fei-Hung level 1 cooldown reduction from 6% to 8%

  • Wong Fei-Hung level 2 reworked to: -25% manacost reduction on relics

    • Old version: +5% cooldown reduction

  • Wong Fei-Hung level 3 reworked to: +8% cooldown reduction

    • Old version: +125 radius

  • Wong Fei-Hung level 4 reworked to: Increases relic radius by +125

    • Old version: +6% cooldown reduction

Relics

View all Relics:

https://relicarena.com/relics

  • Relics that do instant attacks no longer scale with relic power

  • Relics that do instant attacks now benefit from Attack Lifesteal instead of Relic Lifesteal

    • Affected relics include: Top Hat, Sledgehammer, Blade of Ramses, Galileo's Hourglass (Super 1), Kevlar Vest, Mace and Chain Juicy, Mask of Agamemnon (Super 3)

  • Aztec Death Whistle Super 3 healing reduction from 50% to 30%

  • Aztec Death Whistle Super 3 damage per second from 8% damage for 5s to 5% for 8s

  • Aztec Sunstone is now an ultimate relic

  • Aztec Sunstone damage per second from 25(+20)  to 50(+15)

  • Basketball damage from 250(+50) to 300(+50)

  • Bear Trap now spawns in front of caster

  • Bear Trap Juicy reworked to: Getting attacked by a unit in 500 radius triggers a Bear Trap on attacker. 6s cooldown

    • Old version: Traps gain a massive movement speed increase. First cast creates 3 traps.

  • Blade of Ramses buff duration from 5 to 6

  • Blade of Ramses hits to activate from 5 to 4

  • Blade of Ramses Super 2 duration from 4 to 6

  • Blade of Ramses Super 2 relic lifesteal from 50% to 30% (attack lifesteal stays the same)

  • Celtic Club is now an ultimate relic

  • Celtic Club now Pierces Unstoppable by default

  • Cursed Visage is now considered a single target relic (now works with Plague Doctor Cloak)

  • Freezer mana cost from 75 to 100

  • Freezer max HP as damage from 3(+0.7) to 2.5(+0.5)

  • Freezer additionally deals 20(+10) damage per wave

  • Freezer will now stun all enemies for 0.2+(0.4)s for each wave that hit them (after the duration ends)

  • Freezer Super 1 reworked: Frozen Dinner: becomes Unit Target. Casts on closest ally. Casts normally if there are no allies in range (800 range).

    • Old version: Waves additionally deal 100 damage per second for 2s

  • Freezer Super 2: damage when freeze ends from 350 to 250

  • Freezer Super 3 healing reduction per wave from 20% to 15%

  • Freezer Juicy radius increase from 350 to 300

  • Galileo's Hourglass Juicy reworked to: Caster gains a passive: attacks reduce movespeed by 4 and damage by 4 for 10s. Casting this Relic applies 4 stacks automatically.

    • Old version: Caster steals 30% attack damage from enemies

  • Grass Cutting Earth Super armor per unit hit from 4 to 3

  • Grass Cutting Sword Fire radius changed from 1600 cone in front of you to everything in 800 radius around you as you're jumping

  • Hot Sauce Juicy explosion now deals reduced damage to illusions, based on their illusion damage modifier

  • Ivan's Bell no longer deals base damage

  • Ivan's Bell base now applies 25 (+2)% movement as magic damage

  • Ivan's Bell Super 2 no longer gives enemies movespeed

  • Ivan's Bell Juicy reworked to: damage changed to Pure, and siphons HP to caster, healing them.

    • Old version: Applies a debuff that deals 100% of the target's movement speed as pure damage and siphons the HP to the caster for 10s (Undispellable)

  • Kevlar Vest Juicy changed from 500 physical damage to applies an attack with + 300 physical damage bonus

  • Lawnmower Super 2 now increases damage by 50% of attack damage rather than adding an instant-attack

  • Lunar Reactor Super 1 relic radius from +85 to +80

  • Lunar Reactor Super 2 physical armor from +9 to +8

  • Mammoth Fossil damage from 90(+10) to 70(+14)

  • Mammoth Fossil interval increased from 0.5 to 0.65

  • Mammoth Fossil Super 1 stun duration from 0.15 to 0.1

  • Mammoth Fossil Super 3 now additionally provides 10 attack damage per pulse for 12s

  • Matryoshka Doll is now a standard relic

  • Matryoshka Doll damage from 200(+50) to 150(+50)

  • Matryoshka Doll Juicy damage from 800 to 600

  • Matryoshka Doll small doll damage from 125(+40) to 100(+40)

  • Mirror of Archimedes Super 1 reworked to: Gain Mana Regeneration equal to 10% of the damage you reflect for 12s

    • Old version:+1s stun duration

  • Monkey’s Paw Super 3 reworked to:Grants +200 attack and cast range, and -5 magic armor

    • Old version: Grants 35% relic lifesteal and -5 magic armor

  • Monkey’s Paw Juicy reworked to next instance of damage above 50 gains 300% physical and relic lifesteal, on a 6s cooldown.

    • Old version: Grants +200% attack damage until your next attack

  • Mortar is single target and can no longer miss

  • P.E.D. now additionally passively grants 15(+3)% cast time reduction

  • Persian Carpet Relic Power base damage from 80 + 20 per level to 125 + 25 per level

  • Persian Carpet relic power from 10(+4)% to 10(+2)%

  • Persian Carpet relic power per Ultimate from 20% to 15%

  • Pirate Flag stun duration from 1.5s to 1s

  • Pirate Flag Super 1 reworked to:+0.5s stun duration

    • Old version: Empowered attack grants +250 attack and cast range

  • Pirate Flag Super 2 break duration from 3 to 2.5

  • Pirate Rum is now an Active relic with 0.3s cast time and lasts 40s: Coat's caster's weapons in Rum, which applies a stacking debuff to enemies upon attack. Debuff reduces enemy armor by 1, healing by -4%, and attack speed by 4.

  • Pirates Rum debuff duration from 5(+0.5) to 5(+1)

  • Pirate Rum Juicy no longer makes Rum stacks no longer expire.

  • Pirate Rum Juicy stacks per squawk from 1 to 3. Squawks additionally deal 200 physical damage

  • Porcelain Throne is now considered a single target relic

  • Radio Jammer duration from 2(+0.5) to 5(+0.5)

  • Radio Jammer cooldown from 11 to 13

  • Radio Jammer mana cost from 75 to 100

  • Radio Jammer healing reduction from 16(+4) to 25(+5)

  • Radio Jammer reworked: Applies healing reduction for duration. When the target casts a relic, they are silenced for 2.5s, and take 120(+30) magic damage (only applies once).

  • Radio Jammer Super 1 reworked: Caster deals more damage to enemies equal to the amount of Healing Reduction applied to them.

    • Old version: Caster deals 50% more damage to silenced or stunned enemies

  • Radio Jammer Super 3 from gain heal power equal to the amount reduced to gain heal power equal to 150% of the amount reduced

  • Radio Jammer Super 3 no longer grants more incoming healing reduction

  • Seatbelt health gained from 275(+75) to 300(+80)

  • Seatbelt Super 1 no longer blocks a targeted relic, instead: when targeted with a relic, gain 30 Movespeed and 15% max health for 16s (4s cooldown).

  • Seatbelt Super 1 no longer starts on cooldown

  • Seatbelt Juicy reworked: Grants new active: Airbag: after a 1.5 second delay, allies in 1200 radius are healed for 400 and Cleansed. 6s cooldown, 0s cast point, 50 manacost

    • Old version: Was passive and cleansed and healed every 8s

  • Sledgehammer now deals an instant-attack crit instead of dealing physical damage based on your attack damage

  • Titanic Super 3 cast range from 300 to 550

  • Top Hat now deals an instant-attack with additional damage instead of physical damage based on your attack damage

  • Trampoline now roots target instead of stunning (as a result you can cast most relics while being Trampolined)

  • Viking Vanguard Super 2 damage per hero hit from 60 to 50

  • Viking Vanguard Super 3 caster’s armor as damage from 3x to 2.5x

Wonders

  • Added a 5th Wonder stage at round 28. All Wonders are guaranteed Legendaries.

  • 2nd Wonder selection odds from 60/30/10 to 60/40/0

  • Amazon Rain Forest health regeneration from 4/7 to 6/9

  • Area 51 now has a global sound effect

  • Burj Khalifa Rare attack damage from 25/40/(25 + 150 after trial) to 20/30/(0 + 100 after trial)

  • Chichen Itza attack speed for Assassins from 35/50/(35 + 150 after trial) to 50/75/(0 + 200 after trial)

  • Colosseum attack damage per offense relic from +6/10 to +6/9

  • Colossus of Rhodes HP for Tanks from 200/350/(200 + 1250 after trial) to 150/225/(0 + 700 after trial)

  • Devil's Tower damage per second from 100 to 80, and relic damage reduction from 30% to 25%

  • Eiffel Tower ranger attack and cast range duration from 6 to 5

  • Golden Gate Bridge attack/cast range for Witches from 150/250/(150 + 850 after trial) to 100/150/(0 + 500 after trial)

  • Great Barrier Reef attack and cast range per disable relic from 50/75 to 40/60

  • Great Pyramid of Giza cast time improvement from 7/10% to 6/9%

  • Great Wall of China armor per defense relic from 2/3 to 1.5/2.25

  • Hagia Sofia buff duration increase on Witches from 100% to +60%

  • Hanging Gardens of Babylon duration from 5 to 4

  • Hanging Gardens of Babylon HP regeneration from 50 to 35

  • Las Vegas Strip free shop rerolls from 1/2 to 2/2

  • Las Vegas Strip Wonder Rerolls from 1/2 to 0/1

  • Lighthouse of Alexandria attack damage with no allies in range from 30/50/(40 + 150 after trial) to 30/45/(0+120 after trial)

  • Lighthouse of Alexandria radius from 600 to 750

  • Machu Picchu reworked: Now only a Legendary that grants 15% toughness per active relic equipped

    • Old version: Toughness per nearby ally

  • Mount Everest HP from 100/200/(100 + 600 after trial) to 100/150/(0 + 500 after trial)

  • Mount Everest Legendary trial damage required from 50,000 to 60,000

  • Panama Canal reworked to: Grants 10/15(0 + 45 after trial)% Barrier at start of round for 6s if a hero has an initiation relic equipped. Trial: move 20,000 units.

    • Old version: 15% Toughness per initiation relic

  • Statue of Zeus at Olympia damage from 10/20/(10+85 after trial) to 14/21/(0 + 60 after trial)

  • Stonehenge relic power per caster relic from 4/8% to 4/6%

  • Taj Mahal outgoing and incoming heal power from 8/12% to 10/15%

  • Tower of London now targets your frontmost Assassin instead of frontmost unit

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