CHANGELOG — v0.7.4 · October 29, 2026

Safari-TV Playtest · published · build 26304531

  • Added physical AK magazines and RPG ammunition to the shop. A $300 magazine refills an AK to 45 rounds; a $500 RPG grenade restores one shot. Hold the matching weapon and press E on paid or found ammunition to reload.
  • RPG ammunition can also be carried and thrown: a fully charged throw explodes on first impact, while dropping it or making a weak throw keeps it safe.
  • Made knife and shovel swings faster and better synchronized with their hits, with smoother hand recovery after attacks.
  • Further enlarged mine and RPG explosions, increased smoke and fire, and extended their camera feedback.
  • Added a camp vendor with a booth and radio. The vendor greets approaching players and reacts to purchases.
  • Added 11 usable seats per camp across chairs, a sofa, picnic benches and a toilet. Press E to sit and X to leave; sitting on the toilet with empty hands adds a left-click sound interaction.
  • Shop stock now has a yellow glow, with a blue outline when targeted, including items you cannot currently afford or unlock. Valid ammunition also highlights when aiming to reload.
  • Made the camp mirror easier to target, refreshed camp decorations and added cockroach effects.
  • Added a climbable bus ladder with climbing animations and metal footsteps. Hold W while looking up or down to move, or jump to push away. Held items are temporarily stowed while climbing.
  • Updated the lion, jaguar, snake and abduction bird models, including their animations and interaction alignment.
  • Enlarged lions, moved the caged lions farther back and reduced their melee range from 6 to 3 metres.
  • Lion and jaguar running animations now follow their actual movement speed and stay synchronized between players.
  • Jaguar roof attacks now animate faster and apply bus damage at the strike moment. Jaguars face forward after landing on the roof, with added nearby impact feedback.
  • Reworked the snake into a larger anaconda, with improved neck wrapping, a moving physical tail and hit detection along its body.
  • Crocodiles now leave the water faster and can grab a victim halfway through their exit animation.
  • Reduced the stun after an abduction bird drops you to 5 seconds.
  • Macaques now have an 8-second grace period after landing on your head: they neither hurt you nor get knocked off during that interval.
  • Bus-thief macaques now retreat from confirmed hits while waiting on the ground or recovering, including repeated hits.
  • The Air Horn no longer frightens animals in filming events. Its existing behavior against ordinary roadside animals remains.
  • Doubled the personal recording-time progression to 10 / 20 / 40 / 50 seconds, with support for full-length clips.
  • Recorded videos now include other players' nicknames. Your own nickname stays hidden.
  • Ordinary filmed moments now award 500 followers in the first three-day cycle, down from 1,000. Filming objectives still award 2,500, and both rewards retain their later-cycle multipliers.
  • Each participating player now receives 25 coins per completed shared filming objective, including players who did not film it. Replaced visible SC labels with coin icons.
  • Added tourist-stop arrival reminders with a sound cue, and made missed-stop warnings appear immediately after passing a stop.
  • Added team reminders when the bus leaves the road, with suppression while parked at tourist stops.
  • Tourists can now take photos and return to the bus while the next area is generating, once the current area's navigation is ready.
  • The opening route now visits Savanna, Jungle and Oasis without repeats. Mesa is postponed and excluded from active generation.
  • Fixed sarcophagus lids becoming misaligned when generated terrain moves into position.
  • Improved third-person camera collision during ragdoll, emotes, mounts and sleep, including recovery when the camera gets caught behind scenery.
  • Living players stuck in ragdoll can now recover after 8 seconds of slow movement, once a safe standing position is available.
  • Improved protection against closing the bus hood onto players and fixed personal UNSTUCK recovery from bus seats.
  • BUS UNSTUCK now keeps the bus inside its current camp when a safe position is available.
  • Fixed stale driver-seat ownership that could prevent the bus from being used after its driver disconnects.
  • Fixed reconnect handling when the returning player becomes the session's Shared Master during loading.
  • Added team recovery to the morning checkpoint after a prolonged map-synchronization stall or Shared Master departure, limited to one automatic recovery per day.
  • Added map-generation progress, percentages and stage labels, prioritized generation speed, and increased the gameplay scene-loading timeout to 300 seconds.
  • Increased the radius of boulder-impact camera feedback from 10 to 12 metres, covering more bus-seat positions.
  • Added a bug-report app to the phone home screen. Take a photo, review or retake it, and attach it to a report. Expanded automatic error diagnostics and screenshot support.
  • Fixed errors involving unloaded gates, animal fear sensors, scene shutdown, boulder navigation data and cancelled video encoding.