Added physical AK magazines and RPG ammunition to the shop. A $300 magazine refills an AK to 45 rounds; a $500 RPG grenade restores one shot. Hold the matching weapon and press E on paid or found ammunition to reload.
RPG ammunition can also be carried and thrown: a fully charged throw explodes on first impact, while dropping it or making a weak throw keeps it safe.
Made knife and shovel swings faster and better synchronized with their hits, with smoother hand recovery after attacks.
Further enlarged mine and RPG explosions, increased smoke and fire, and extended their camera feedback.
Added a camp vendor with a booth and radio. The vendor greets approaching players and reacts to purchases.
Added 11 usable seats per camp across chairs, a sofa, picnic benches and a toilet. Press E to sit and X to leave; sitting on the toilet with empty hands adds a left-click sound interaction.
Shop stock now has a yellow glow, with a blue outline when targeted, including items you cannot currently afford or unlock. Valid ammunition also highlights when aiming to reload.
Made the camp mirror easier to target, refreshed camp decorations and added cockroach effects.
Added a climbable bus ladder with climbing animations and metal footsteps. Hold W while looking up or down to move, or jump to push away. Held items are temporarily stowed while climbing.
Updated the lion, jaguar, snake and abduction bird models, including their animations and interaction alignment.
Enlarged lions, moved the caged lions farther back and reduced their melee range from 6 to 3 metres.
Lion and jaguar running animations now follow their actual movement speed and stay synchronized between players.
Jaguar roof attacks now animate faster and apply bus damage at the strike moment. Jaguars face forward after landing on the roof, with added nearby impact feedback.
Reworked the snake into a larger anaconda, with improved neck wrapping, a moving physical tail and hit detection along its body.
Crocodiles now leave the water faster and can grab a victim halfway through their exit animation.
Reduced the stun after an abduction bird drops you to 5 seconds.
Macaques now have an 8-second grace period after landing on your head: they neither hurt you nor get knocked off during that interval.
Bus-thief macaques now retreat from confirmed hits while waiting on the ground or recovering, including repeated hits.
The Air Horn no longer frightens animals in filming events. Its existing behavior against ordinary roadside animals remains.
Doubled the personal recording-time progression to 10 / 20 / 40 / 50 seconds, with support for full-length clips.
Recorded videos now include other players' nicknames. Your own nickname stays hidden.
Ordinary filmed moments now award 500 followers in the first three-day cycle, down from 1,000. Filming objectives still award 2,500, and both rewards retain their later-cycle multipliers.
Each participating player now receives 25 coins per completed shared filming objective, including players who did not film it. Replaced visible SC labels with coin icons.
Added tourist-stop arrival reminders with a sound cue, and made missed-stop warnings appear immediately after passing a stop.
Added team reminders when the bus leaves the road, with suppression while parked at tourist stops.
Tourists can now take photos and return to the bus while the next area is generating, once the current area's navigation is ready.
The opening route now visits Savanna, Jungle and Oasis without repeats. Mesa is postponed and excluded from active generation.
Fixed sarcophagus lids becoming misaligned when generated terrain moves into position.
Improved third-person camera collision during ragdoll, emotes, mounts and sleep, including recovery when the camera gets caught behind scenery.
Living players stuck in ragdoll can now recover after 8 seconds of slow movement, once a safe standing position is available.
Improved protection against closing the bus hood onto players and fixed personal UNSTUCK recovery from bus seats.
BUS UNSTUCK now keeps the bus inside its current camp when a safe position is available.
Fixed stale driver-seat ownership that could prevent the bus from being used after its driver disconnects.
Fixed reconnect handling when the returning player becomes the session's Shared Master during loading.
Added team recovery to the morning checkpoint after a prolonged map-synchronization stall or Shared Master departure, limited to one automatic recovery per day.
Added map-generation progress, percentages and stage labels, prioritized generation speed, and increased the gameplay scene-loading timeout to 300 seconds.
Increased the radius of boulder-impact camera feedback from 10 to 12 metres, covering more bus-seat positions.
Added a bug-report app to the phone home screen. Take a photo, review or retake it, and attach it to a report. Expanded automatic error diagnostics and screenshot support.
Fixed errors involving unloaded gates, animal fear sensors, scene shutdown, boulder navigation data and cancelled video encoding.