Road to Vostok · published · build 26303644
Hi!
Here's the third and final patch [0.2.3.0] for the Build 2.
This patch focuses on implementing the rest of the Nomad features. This topic was a bit tricky to make these new features "future-proof" and compatible with the existing save files but I'm quite happy how these turned out and how the additions extend the current Nomad gameplay.
I have one more day left next week to add a hotfix for the Build 2 (if needed) but mostly I'm now going to start focusing on Build 3 and all the upcoming quest / progression content.
Have a great upcoming weekend!
Existing save files are compatible when updating from [0.2.2.0] -> [0.2.3.0].
Existing mods with AI / trading functionalities may cause errors / bugs
Build name: Build 2 (Nomads)
Build version: 0.2.3.0 (Patch)
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[ADDED] Nomad feature: Nomads Remaining (Tools)
[ADDED] Nomad feature: Nomads Discovered (Tools)
[ADDED] Nomad feature: Nomad Interaction / Trading [Tax 0%]
[ADDED] New item: Tarp
[ADDED] New recipe: Nomad Spot
[ADDED] Nomads can enter shelters when good reputation (Nomad Spot)
[ADDED] Shelters are limited to have only spot for Nomads (Nomad Spot)
[ADDED] Shelters can randomly spawn / occupy 0-3 Nomads (Nomad Spot)
[ADDED] Player can interact with Nomads inside shelters (Nomad Spot)
[ADDED] Player can interact with Nomads during non-combat states
[ADDED] Player can interact with Nomads during Gathering events
[ADDED] Nomad nickname related backgrounds / former occupations
[ADDED] Nomad interaction displays Nomad nickname / health / background
[ADDED] Tooltip highlights non-interactable Nomads [Busy, Sleeping, Hostile]
[ADDED] During Nomad interaction AI can fire against the player and Nomad
[ADDED] Nomad interaction will automatically close if Nomad gets into combat
[ADDED] Nomad Gathering size is linked to remaining Nomads in Area 05
[ADDED] Nomad Gathering doesn't prevent AI from spawning when all Nomads are killed
[CHANGED] Cat vital consumption speed decreased [25%]
[CHANGED] Nomad Gatherings event day switched [Day 35 -> Day 20]
[CHANGED] Bogeyman comes at Night event day switched [Day 25 -> Day 35]
[CHANGED] Outpost get compromised event day switched [Day 20 -> Day 25]
[FIXED] All killed AI corpses used "Corpse" name instead of actual faction name
[FIXED] Airfield Garage building window holes blocked shots and AI sensor
[FIXED] Airfield runway markings had render issues on Compatibility mode
[FIXED] Nomad reputation/stats where calculated constantly without UI being open
Thanks,
Antti (Developer)