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Patch notes · published by the developer

Patch 0.2.3.0

On Steam

Hi!

Here's the third and final patch [0.2.3.0] for the Build 2.

This patch focuses on implementing the rest of the Nomad features. This topic was a bit tricky to make these new features "future-proof" and compatible with the existing save files but I'm quite happy how these turned out and how the additions extend the current Nomad gameplay.

I have one more day left next week to add a hotfix for the Build 2 (if needed) but mostly I'm now going to start focusing on Build 3 and all the upcoming quest / progression content.

Have a great upcoming weekend!

  • Existing save files are compatible when updating from [0.2.2.0] -> [0.2.3.0].

  • Existing mods with AI / trading functionalities may cause errors / bugs

Build name: Build 2 (Nomads)

Build version: 0.2.3.0 (Patch)

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[ADDED] Nomad feature: Nomads Remaining (Tools)

[ADDED] Nomad feature: Nomads Discovered (Tools)

[ADDED] Nomad feature: Nomad Interaction / Trading [Tax 0%]

[ADDED] New item: Tarp

[ADDED] New recipe: Nomad Spot

[ADDED] Nomads can enter shelters when good reputation (Nomad Spot)

[ADDED] Shelters are limited to have only spot for Nomads (Nomad Spot)

[ADDED] Shelters can randomly spawn / occupy 0-3 Nomads (Nomad Spot)

[ADDED] Player can interact with Nomads inside shelters (Nomad Spot)

[ADDED] Player can interact with Nomads during non-combat states

[ADDED] Player can interact with Nomads during Gathering events

[ADDED] Nomad nickname related backgrounds / former occupations

[ADDED] Nomad interaction displays Nomad nickname / health / background

[ADDED] Tooltip highlights non-interactable Nomads [Busy, Sleeping, Hostile]

[ADDED] During Nomad interaction AI can fire against the player and Nomad

[ADDED] Nomad interaction will automatically close if Nomad gets into combat

[ADDED] Nomad Gathering size is linked to remaining Nomads in Area 05

[ADDED] Nomad Gathering doesn't prevent AI from spawning when all Nomads are killed

[CHANGED] Cat vital consumption speed decreased [25%]

[CHANGED] Nomad Gatherings event day switched [Day 35 -> Day 20]

[CHANGED] Bogeyman comes at Night event day switched [Day 25 -> Day 35]

[CHANGED] Outpost get compromised event day switched [Day 20 -> Day 25]

[FIXED] All killed AI corpses used "Corpse" name instead of actual faction name

[FIXED] Airfield Garage building window holes blocked shots and AI sensor

[FIXED] Airfield runway markings had render issues on Compatibility mode

[FIXED] Nomad reputation/stats where calculated constantly without UI being open

Thanks,

Antti (Developer)

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