Ruin Changelog 27–30 October

Ruin · published · build 26302625

Combat & Classes

  • Added Challenging Shout, a generic area taunt, and a green cooldown reduction rune.
  • Added Iron Resolve for Warriors, reducing damage taken by 50% for 6 seconds.
  • Added Fear for Necromancers, making enemies flee for up to 15 seconds.
  • Added Vanish for Rangers, allowing them to escape combat and become invisible.
  • Added Silent Stride and Patient Hunter runes to improve Vanish.
  • Helpful abilities such as Sprint can now be used without breaking Vanish.
  • Changed Camouflaged Stride from epic to blue rarity.
  • Pyromancers now start with Flame Burst alongside Fireball.
  • Fixed generic ability costs to support Mana, Rage and Energy classes.
  • Adjusted Spell Hit requirements to 15% against equal level enemies when at level 20 and 18% against enemies three levels higher.
  • Improved Withering Shot’s leafy firing effect and green arrow trail.
  • Daze now displays spinning stars above the player and correctly dismounts them.

Ammunition

  • Added physical and frost arrows and cartridges, with matching projectile effects.
  • Ranged weapons and ranged abilities now require compatible ammunition.
  • Added an Ammo slot for selecting ammunition, with stacks holding up to 10,000.
  • Ranged abilities now appear inactive when suitable ammunition is unavailable.



Farming & Husbandry

  • Added plantable carrots and tomatoes, their seeds and new crop models.
  • Added Compost Bins that produce better quality compost when fed varied foods.
  • Crops now require compost, grow faster while healthy and can die from neglect.
  • Added planting and watering animations that become quicker with Farming skill.
  • Rain now waters crops, and wet soil gradually darkens as moisture increases.
  • Failed crops now look dead and offer Destroy instead of Harvest.
  • Added managed Beehouses with individual Queen Bees, feeding and Honeycomb production.
  • Mushrooms now harvest in one hit, and Pollen comes from light grass.

Cooking, Crafting & Gathering

  • Added 20 cooking recipes covering skill levels 0–100.
  • Added four fish varieties and new cooking ingredients.
  • Added Trickster’s Puffer Platter which drops in the world as a cooking recipe.
  • Added Honey and Beeswax recipes.
  • Added ammunition recipes and materials across Blacksmithing, Woodworking, Engineering and Enchanting.
  • Chickens now provide feathers for arrow crafting.
  • Fixed Fishing and Cartography skill progression.

Building & Land

  • Added adjacent land rentals with daily gold costs and Land Management.
  • Expanded Building Management with material costs, repair breakdowns and remaining upkeep time.
  • Fixed maintenance estimates getting stuck loading when chests contain items.
  • Halved Wooden Cart repair costs.
  • Improved guild permission controls and fixed grants overwriting each other.
  • Guild members with building permission can now remove their own guild structures.
  • Fixed Wooden Cog cabin collision blocking movement and anvil access.
  • Fixed Stone Hut building data causing indoor furniture placement to be rejected.



Addons & Interface

  • Added an in game Steam Workshop browser with subscriptions, addon settings and voting.
  • Moved Swing Timer, Details DPS Meter and Customize UI to optional Workshop downloads.
  • Added class role icons and clearer descriptions during character creation.

Animations & Effects

  • Added a kneeling defeat animation for duel loser.
  • Improved planting dust, watering splashes and material drop effects and sounds.