Ver. 2.0 Update Patch Notes

major update

WhiteClothes · published · build 26269498

New Features

  • Added difficulty settings.

  • Added an Overkill system.

  • Added an equipment sorting feature.

  • Added the ability to view detailed values such as damage multipliers and speed multipliers on the skill screen.

  • Added advice when the party is wiped out.

  • Added the Observer system.

  • Added a self-destruction mechanic.

  • Added an infighting mechanic.

  • The infliction rates of status ailments, debuffs, and instant effects are now displayed when selecting a target.

  • A brief message is now displayed when certain status ailments, debuffs, or instant effects are inflicted.

  • Added markers indicating enemy symbols located off-screen above or below the visible map area.

Changes to Elemental Mechanics

  • Added a gauge displaying the current elemental field activation values during battle.

  • Added the new [音] element.

  • Added an effect to [樹] elemental skills that decreases the activation values of all elemental fields.

Changes to Party Wipe Behavior

  • By default, items obtained from treasure chests are no longer lost when the party is wiped out.

  • Rescue flags for squirrel apprentices are no longer lost when the party is wiped out, with some exceptions.

  • Party formation and member assignments are now preserved after a party wipe. (Except when the available party members have changed.)

Changes to Status Ailments

  • [洗脳]: Now has a 75% chance of being cured when the affected character takes damage.

  • [魅了]: Now has an 85% chance of being cured when the affected character takes damage.

  • [麻痺]: Changed from completely preventing actions to having a 70% chance of preventing actions.

Visual and Presentation Improvements

  • Redesigned the title screen.

  • Added animations to playable characters' standing illustrations.

  • Adjusted certain character sprite animations.

  • Enemy encounter symbols now display sprites representing species included in the enemy group.

  • Redesigned the UI layouts for battle, equipment, skills, formations, party management, enemy encyclopedia, and settings.

  • Added a slow-motion effect when the Heart Gem gauge becomes full.

  • Changed the minimap from a monochrome white display to a scaled-down representation of the entire map.

  • Adjusted the battle backgrounds for certain enemies.

  • Added flavor text displayed in the background during battles against certain enemies.

  • Standardized the font used throughout the game to "コーポレート・ロゴ(ラウンド)ver3".

  • Changed the floating numbers displayed when healing.

  • Color-coded the speech bubbles displayed when status ailments, buffs, debuffs, and instant effects are applied, based on their type.

  • Added checkmarks in the Enemy Encyclopedia to indicate learned Food Skills.

  • Updated the visual effects displayed upon quest completion.

  • Reduced the delay when accepting quests.

Sound Changes

  • Replaced background music throughout the game.

  • Replaced the sound effect used for the confirm button.

Bug Fixes

  • Fixed an issue where the screen could remain black and the game would become unresponsive if an event ended while the event fast-forward confirmation dialog was displayed.

  • Fixed typos and missing characters.

  • Standardized inconsistent terminology and wording.

Balance Adjustments

Skills

  • (Milne) [ラインガード]: Capped damage reduction at 150.

  • (Milne) [プロテス/シェル]: Increased MP cost from 8 to 10.

  • (Milne) [護符剣]: Increased MP cost from 15 to 16.

  • (Lim) [ブランチアロウ/ブランチスピア]: Slightly reduced critical hit rate.

  • (Star) [祝福] skill series: Reduced MP cost by 1.

  • (Star) [戦士の祝福/術師の祝福]: Slightly reduced effect multipliers.

  • (Star) [後光]: Reduced duration from 2 turns to 1 turn. Reduced the effect multiplier.

  • (Ul) [アサルトドライブ]: Increased Overheat duration from 5 to 9 turns. Removed the weapon element.

  • (Ul) [フレイムドライブ/フリーズドライブ/ショックドライブ]: Increased Overheat duration from 9 to 12 turns. Removed the weapon element.

  • (Ul) Debuff [オーバーヒート]: Changed the restriction so that only skills requiring heat dissipation are disabled. (Machine skills can now be used even while Overheated.)

  • (Ul) [フレイムTROY/アクアTROY/エレキTROY]: Increased power.

  • (Ul) [ディザスタービット]: Increased power.

  • (Ul) [イグニッション]: Changed its effect to only remove Overheat.

  • (Food Skill) [触手]: Increased MP cost from 13 to 15. Increased cooldown from 0 to 2 turns.

  • (Food Skill) [ラブ・パニッシュメント]: When used by allies, this skill can now only be used with the Love element field activation. The Love field activation value now decreases after use.

  • (Food Skill) [ミサイル]: Changed its effect from lowering all stats to inflicting Rage.

  • (Food Skill) [エリアキュア]: Reduced healing power.

  • (Food Skill) [大声]: Reduced the chance of interrupting magic.

  • (Food Skill) [ぽてぽてクッキング]: Lowered the edibility threshold from 85% to 80%. (For bosses and F.O.E.s, from 30% to 25%.)

  • (Lala) [ダイス]: Increased the power of rolls 3 through 6.

Passives

  • (Milne) [クイックガード]: Split the cooldown reduction effect into separate levels for the "Guard" skill category and the [護符剣] skill.

  • (Milne) [浄化]: Increased the chance of removing buffs at max level from 40% to 80%.

  • (Star) [手早く祝福]: Reduced casting speed bonus at max level from +100% to +25%.

  • (Star) [祝福の増幅]: Reduced the blessing effect multiplier bonus at max level from +30% to +25%. Also increased MP cost by 1 at each level.

  • (Star) [祝福の残留]: Reduced the bonus duration of blessings at max level from +4 turns to +3 turns.

  • (Star) [手早く祈る]: Reduced casting speed bonus at max level from +100% to +25%.

  • (Star) [防壁円陣]: Removed and replaced with the new passive [修道長の無敵権].

  • (Star) [修道長の無敵権]: Added a 23% chance to nullify an attack at max level when at least one party member is incapacitated.

  • (Ul) [ドライブマスター]: Reduced power bonus at max level from +50% to +30%.

  • (Ul) [インタークーラー]: Reduced Overheat duration reduction at max level from -5 turns to -4 turns.

  • (Ul) [TROYマスター]: Increased power bonus at max level from +20% to +35%.

  • (Poteko) [美味しい味付け]: Revised the calculation formula from +20% buff/debuff power at max level to 1.4 times the base power.

  • (Poteko) [大食い]: Changed the max-level bonuses from +20% Magic Food Skill power / +45% Physical Food Skill power to +25% Magic Food Skill power / +35% Physical Food Skill power.

  • (Poteko) [おかわり]: Reduced the chance of triggering consecutive normal attacks at max level from 70% to 65%. Increased the Star Candy requirement for Lv. 2 from 250 to 350.

  • (Lux) [神霊結界]: Renamed to [光の結界]. Reduced damage reduction at max level from 30% to 18%.

  • (Lux) [おっとり]: Reduced the Star Candy requirement for Lv. 2 from 500 to 250.

  • (Komugi) [カウンター/マジックカウンター]: Increased the Star Candy requirements for Lv. 1/2 from 100/150 to 200/250.

Equipment

  • [ブームスティック]: Changed Brainwash from 0 to -14.

  • [竜騎士コスプレセット]: Increased Spear Proficiency from +1 to +5.

  • [スライムメイル]: Reduced Blunt Resistance from +5 to +4.

Formations

  • [封厄陣]: Adjusted character positions.

Shops

  • [炎柄の服]: Reduced required candies from 2 to 1.

  • [魚柄の服]: Reduced required candies from 2 to 1.

  • [雷柄の服]: Reduced required candies from 2 to 1.

  • [砂柄の服]: Reduced required candies from 2 to 1.

  • [ハート柄の服]: Reduced required candies from 2 to 1.

  • [ドクロ柄の服]: Reduced required candies from 2 to 1.

  • [フレイムバックラー]: Reduced required candies from 3 to 2.

  • [フリーズバックラー]: Reduced required candies from 3 to 2.

  • [サンダーバックラー]: Reduced required candies from 3 to 2.

  • [アースバックラー]: Reduced required candies from 3 to 2.

  • [サンドガン]: Reduced required candies from 3 to 2.

  • [赤水晶のロッド]: Reduced required candies from 3 to 2.

  • [虎の着ぐるみ]: Reduced required candies from 3 to 2.

  • [樹木の服]: Reduced required candies from 3 to 2.

Enemies

  • Slightly reduced the HP of late-game bosses in the First version.

  • Enemy Attack and Magic Attack are now slightly reduced when an enemy group contains four or more monsters.

Other

  • The escape success rate now increases after a failed escape attempt. (Except in Masochist Mode.)

Other Changes

  • Removed the [Bloom] option from the settings menu. (Bloom is now completely disabled.)

  • Disabled the simultaneous button-press bug until "Purify!" has been completed.

  • Added or adjusted objects on certain maps.