WhiteClothes · public · first seen
Added difficulty settings.
Added an Overkill system.
Added an equipment sorting feature.
Added the ability to view detailed values such as damage multipliers and speed multipliers on the skill screen.
Added advice when the party is wiped out.
Added the Observer system.
Added a self-destruction mechanic.
Added an infighting mechanic.
The infliction rates of status ailments, debuffs, and instant effects are now displayed when selecting a target.
A brief message is now displayed when certain status ailments, debuffs, or instant effects are inflicted.
Added markers indicating enemy symbols located off-screen above or below the visible map area.
Added a gauge displaying the current elemental field activation values during battle.
Added the new [音] element.
Added an effect to [樹] elemental skills that decreases the activation values of all elemental fields.
By default, items obtained from treasure chests are no longer lost when the party is wiped out.
Rescue flags for squirrel apprentices are no longer lost when the party is wiped out, with some exceptions.
Party formation and member assignments are now preserved after a party wipe. (Except when the available party members have changed.)
[洗脳]: Now has a 75% chance of being cured when the affected character takes damage.
[魅了]: Now has an 85% chance of being cured when the affected character takes damage.
[麻痺]: Changed from completely preventing actions to having a 70% chance of preventing actions.
Redesigned the title screen.
Added animations to playable characters' standing illustrations.
Adjusted certain character sprite animations.
Enemy encounter symbols now display sprites representing species included in the enemy group.
Redesigned the UI layouts for battle, equipment, skills, formations, party management, enemy encyclopedia, and settings.
Added a slow-motion effect when the Heart Gem gauge becomes full.
Changed the minimap from a monochrome white display to a scaled-down representation of the entire map.
Adjusted the battle backgrounds for certain enemies.
Added flavor text displayed in the background during battles against certain enemies.
Standardized the font used throughout the game to "コーポレート・ロゴ(ラウンド)ver3".
Changed the floating numbers displayed when healing.
Color-coded the speech bubbles displayed when status ailments, buffs, debuffs, and instant effects are applied, based on their type.
Added checkmarks in the Enemy Encyclopedia to indicate learned Food Skills.
Updated the visual effects displayed upon quest completion.
Reduced the delay when accepting quests.
Replaced background music throughout the game.
Replaced the sound effect used for the confirm button.
Fixed an issue where the screen could remain black and the game would become unresponsive if an event ended while the event fast-forward confirmation dialog was displayed.
Fixed typos and missing characters.
Standardized inconsistent terminology and wording.
Skills
(Milne) [ラインガード]: Capped damage reduction at 150.
(Milne) [プロテス/シェル]: Increased MP cost from 8 to 10.
(Milne) [護符剣]: Increased MP cost from 15 to 16.
(Lim) [ブランチアロウ/ブランチスピア]: Slightly reduced critical hit rate.
(Star) [祝福] skill series: Reduced MP cost by 1.
(Star) [戦士の祝福/術師の祝福]: Slightly reduced effect multipliers.
(Star) [後光]: Reduced duration from 2 turns to 1 turn. Reduced the effect multiplier.
(Ul) [アサルトドライブ]: Increased Overheat duration from 5 to 9 turns. Removed the weapon element.
(Ul) [フレイムドライブ/フリーズドライブ/ショックドライブ]: Increased Overheat duration from 9 to 12 turns. Removed the weapon element.
(Ul) Debuff [オーバーヒート]: Changed the restriction so that only skills requiring heat dissipation are disabled. (Machine skills can now be used even while Overheated.)
(Ul) [フレイムTROY/アクアTROY/エレキTROY]: Increased power.
(Ul) [ディザスタービット]: Increased power.
(Ul) [イグニッション]: Changed its effect to only remove Overheat.
(Food Skill) [触手]: Increased MP cost from 13 to 15. Increased cooldown from 0 to 2 turns.
(Food Skill) [ラブ・パニッシュメント]: When used by allies, this skill can now only be used with the Love element field activation. The Love field activation value now decreases after use.
(Food Skill) [ミサイル]: Changed its effect from lowering all stats to inflicting Rage.
(Food Skill) [エリアキュア]: Reduced healing power.
(Food Skill) [大声]: Reduced the chance of interrupting magic.
(Food Skill) [ぽてぽてクッキング]: Lowered the edibility threshold from 85% to 80%. (For bosses and F.O.E.s, from 30% to 25%.)
(Lala) [ダイス]: Increased the power of rolls 3 through 6.
Passives
(Milne) [クイックガード]: Split the cooldown reduction effect into separate levels for the "Guard" skill category and the [護符剣] skill.
(Milne) [浄化]: Increased the chance of removing buffs at max level from 40% to 80%.
(Star) [手早く祝福]: Reduced casting speed bonus at max level from +100% to +25%.
(Star) [祝福の増幅]: Reduced the blessing effect multiplier bonus at max level from +30% to +25%. Also increased MP cost by 1 at each level.
(Star) [祝福の残留]: Reduced the bonus duration of blessings at max level from +4 turns to +3 turns.
(Star) [手早く祈る]: Reduced casting speed bonus at max level from +100% to +25%.
(Star) [防壁円陣]: Removed and replaced with the new passive [修道長の無敵権].
(Star) [修道長の無敵権]: Added a 23% chance to nullify an attack at max level when at least one party member is incapacitated.
(Ul) [ドライブマスター]: Reduced power bonus at max level from +50% to +30%.
(Ul) [インタークーラー]: Reduced Overheat duration reduction at max level from -5 turns to -4 turns.
(Ul) [TROYマスター]: Increased power bonus at max level from +20% to +35%.
(Poteko) [美味しい味付け]: Revised the calculation formula from +20% buff/debuff power at max level to 1.4 times the base power.
(Poteko) [大食い]: Changed the max-level bonuses from +20% Magic Food Skill power / +45% Physical Food Skill power to +25% Magic Food Skill power / +35% Physical Food Skill power.
(Poteko) [おかわり]: Reduced the chance of triggering consecutive normal attacks at max level from 70% to 65%. Increased the Star Candy requirement for Lv. 2 from 250 to 350.
(Lux) [神霊結界]: Renamed to [光の結界]. Reduced damage reduction at max level from 30% to 18%.
(Lux) [おっとり]: Reduced the Star Candy requirement for Lv. 2 from 500 to 250.
(Komugi) [カウンター/マジックカウンター]: Increased the Star Candy requirements for Lv. 1/2 from 100/150 to 200/250.
Equipment
[ブームスティック]: Changed Brainwash from 0 to -14.
[竜騎士コスプレセット]: Increased Spear Proficiency from +1 to +5.
[スライムメイル]: Reduced Blunt Resistance from +5 to +4.
Formations
[封厄陣]: Adjusted character positions.
Shops
[炎柄の服]: Reduced required candies from 2 to 1.
[魚柄の服]: Reduced required candies from 2 to 1.
[雷柄の服]: Reduced required candies from 2 to 1.
[砂柄の服]: Reduced required candies from 2 to 1.
[ハート柄の服]: Reduced required candies from 2 to 1.
[ドクロ柄の服]: Reduced required candies from 2 to 1.
[フレイムバックラー]: Reduced required candies from 3 to 2.
[フリーズバックラー]: Reduced required candies from 3 to 2.
[サンダーバックラー]: Reduced required candies from 3 to 2.
[アースバックラー]: Reduced required candies from 3 to 2.
[サンドガン]: Reduced required candies from 3 to 2.
[赤水晶のロッド]: Reduced required candies from 3 to 2.
[虎の着ぐるみ]: Reduced required candies from 3 to 2.
[樹木の服]: Reduced required candies from 3 to 2.
Enemies
Slightly reduced the HP of late-game bosses in the First version.
Enemy Attack and Magic Attack are now slightly reduced when an enemy group contains four or more monsters.
Other
The escape success rate now increases after a failed escape attempt. (Except in Masochist Mode.)
Removed the [Bloom] option from the settings menu. (Bloom is now completely disabled.)
Disabled the simultaneous button-press bug until "Purify!" has been completed.
Added or adjusted objects on certain maps.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1495941 | 7852028579780637696 | 1706970621609821016 |
| 1495943 | 8040172655265276585 | 5731626310313279148 |