Stoneshard · published · build 19615170
IMPORTANT: While this update is compatible with old saves (v0.9+), for optimal experience we recommend starting a new game.
Added “Arcanistics”, a new magic school consisting of 14 abilities: teleport yourself and your enemies, manipulate the battlefield in various ways, and even summon allies to aid you in combat.
Added a new Dungeon type, Caves, divided into three variants: Regular, Overgrown, and Mines. These serve as optional exploration sites, independent of the Contract System, and are usually located a moderate distance away from settlements.
Added 14 new enemies (6 of them Mini-Bosses), most of which are tied to Caves including a new mini-faction, the Hive. Brigands: Miner, Scout, Prospector, Spelunker, Overseer, Raider, Torturer, Arcanist.
The Hive: Rockeater Worker, Rockeater Hunter, Rockeater Soldier, Rockeater Queen.
Beasts: Spiderling, Crawler Broodmother.
Added 8 rare plants with unique effects that can be found in Caves and near some Dens and Hunting Grounds.
Caves will frequently contain a few Ore Veins that can be mined with a pickaxe. Apart from the existing Gold and Silver Nuggets, you'll also be able to harvest chunks of Copper and Iron.
Psyche System overhaul: added 3 new Psyche states and reworked every existing one. Both Morale and Sanity are now divided into three segments, each maintained separately the details are listed in this devlog.
Added 27 Caravan Events: 6 for Darrel, 10 for Leif, and 11 for Alda. This includes repeatable Gift Events and Opportunities.
Added 25 new pieces of gear:
7 new belts (including 3 uniques)
4 new cloaks
4 new gloves (including 1 unique)
7 chestpieces
3 axes (including 2 uniques)
Added 4 new dishes: Miner Stew, Truffle Salad, Truffled Steak, Maen-Style Honeyed Azurecap.
Added a new quest to the Mannshire Winery: “Stolen Wine's Always Bitter”.
Added 3 new Steam achievements.
Added Steam Community Items: trading cards, emoticons, backgrounds, etc.
Special thanks to @Mindwitness @xenofite @qbuben @RedOrder @Kay_Win @das @Fight Me @Lymetel @THACO @Soldapeine @scrappy7483 @funkmonster7 @okmall @mustache @DacianDraco @djxput @Gura @Psojed for taking part in the Closed Beta Test.
Protection is now applied proportionally when receiving mixed damage. This change aims to make hybrid-damage weapons and other multi-type damage sources noticeably more effective. Previously, each damage type was reduced by the full amount of Protection. For example, if an attack dealt 15 Slashing and 5 Piercing damage, and the target had 10 Protection, both damage types would be reduced by 10, resulting in a total of only 5 damage. Now, Protection is split between damage types based on their share of the total damage. For example, if an attack is 75% Slashing and 25% Piercing, then 75% of Protection is applied to the Slashing portion and only 25% to the Piercing portion. With 10 Protection, this results in a total of 10 damage.
Expanded the Hostage Rescue contracts in Bastions: to complete them, the Captive must now be successfully escorted to the surface.
Enemies will now produce a certain amount of Noise when entering the Hostile state.
Reworked Giant Bats into Bat Swarms, which will function similarly to traps in some Caves.
Reworked a certain Point of Interest...
Increased the chance of successfully acquiring leads and rumors.
Reduced the price of paid rumors by half.
Hilda's “Wild Hunt”: added an option to empower her Bone Charm with Rockeater Glands for a bonus to Fatigue Resistance.
“Bloom” Settlement Situation: added a slight chance for rare plants to spawn outside of Caves,
Dens, and Hunting Grounds.
Skinflint Homs now also sells leads to Caves.
Successfully completing the “Deathstinger Infestation” quest by yourself will now increase Mannshire Reputation, while completing it with the involvement of the New Orchard NPCs will lower it instead.
Added hidden immunity to Control and Movement effects to entities that should not be affected by such mechanics (Harpy Nests and Soul Wells, for example).
Throwing a Smoke Bomb in populated areas is now considered an act of aggression.
Thrown Caltrops will now cause panic or aggression only when they land on a tile adjacent to an NPC.
Digging up graves in front of NPCs is now considered a separate crime rather than “disturbing the peace”.
Increased the base price of most valuables.
Increased the price multipliers when selling food, beverages, medicines, tools, bags, and additives.
Lowered the price multipliers when selling ammunition.
Increased the Repair Prices of the Brynn Jeweler and made it possible to sell broken jewelry to him.
Added Fodder to the stock of one of the Rotten Willow traders.
Increased the amount of vegetables sold by vegetable traders.
Added apples to the stock of the Mannshire Wine Merchant.
The Gatherers appearing during the “Bloom” Situation can now sell rare plants.
Meat Salting now requires only a single handful of Salt instead of two.
The Pancakes recipe can now be purchased in the Mannshire tavern.
Simplified the recipe for the Healing Salve, but it now only produces one salve instead of three.
Rebalanced the amount of Experience granted for crafting most consumables.
Deathstinger Hives now always drop Hornet Honey.
Increased the amount of Experience and loot gained from destroying Harpy and Crawler nests.
Fixed the incorrect prices for non-butchered small game and birds.
Increased Followers' passive Loyalty gain by 50%.
Reduced the cost of some Caravan Upgrades.
Partially redistributed the bonuses for achieving “Devotion” across earlier Loyalty thresholds. In addition to its usual benefits, “Solidarity” will now grant +5% Trade Favorability and -10% Repair Prices with the Follower, while “Friendship” will yield +5% Trade Favorability and -10% Perks Cost.
“Supply Run”: Upon return, Leif will now also double his own and other Followers' stock sizes, and provide +10% Trade Favorability and -10% Repair Prices for 2 days across the entire Caravan.
The randomised loot granted by Followers (for example, Alda's trophies after using “Reconnaissance”) is now predetermined ahead of time, rather than being generated right before appearing in the reward window.
“Vow of the Feat” (Arna):
Improves the bonuses of positive Psyche states by [3% for each character level > 40%, then 2% for each character level].
[Decreases the cooldown between positive Psyche state activations by 50% > Increases the duration of positive Psyche states by 100%].
[+5% chance to trigger “Second Wind” for each enemy within Vision > While affected by "Second Wind", with 50% chance allows the character to avoid death an unlimited number of times].
“Ranger's Grit” (Dirwin):
Each visited Den or Hunting Ground grants +1% chance to harvest a pelt with “Butchering” and +1% Experience Gain (up to [20% > 15%]).
Grants [1 Ability Point and 1 Stat Point > 1 Ability Point] for every 3 learned “Survival” abilities.
“Magical Erudition” (Jonna):
Grants [+5% > +6%] Power of the corresponding School and [+5% > +7.5%] Miracle Potency for each unique Sorcery treatise in the Inventory. [The effect stacks up to 4 times].
[Reading a complete set of 4 Sorcery treatises grants +2% Miracle Chance].
Grants +1% Experience Gain ([up to +15%]) for each learned Sorcery ability.
“With Great Vengeance” (Velmir):
If there's a Boss, Mini-Boss, [or more than four enemies] within Vision, applies all enemies within Vision with +1.5% Damage Taken for each Mini-Boss killed for the first time. [Killing a Mini-Boss applies all enemies on the location with half of this penalty (doesn't stack with the full penalty) and replenishes Morale and Sanity].
“Gore and Glory” (Jorgrim):
Killing enemies grants +5% Experience Gain for [60 > 30] turns.
“Might and Magic” (Leosthenes):
Grants [+1.5% > +2%] Magic Power [and +1% Experience Gain] for each learned Weaponry ability.
Grants [+1.5% > +2%] Weapon Damage [and +1% Experience Gain] for each learned Sorcery ability.
[Removed: +2% Experience Gain for each learned Utility ability].
[All effects stack up to 15 times].
“Lifelong Journey” (Mahir)