An update has been released.
Improvements
- Improved performance of the HUD, menus, health bars and network handling.
- Other players now move more smoothly on screen.
Balance
- The Armor skill now reduces damage based on your Armor points (it was wrongly using your Teleport points).
- Turret attack rate and the Bolt Turret boss spin no longer depend on your frame rate (high refresh rate monitors were attacked more often).
Bug fixes
- Fixed a bug where changing maps reset skill and teleport stone cooldowns.
- Fixed a bug where monsters killed during an attack vanished without playing their death animation.
- Fixed a bug where monsters on the next Tower floor could not be damaged.
- Fixed a bug where the Zombie King and the Fire Demon could rush too early or drop their target after switching targets.
- Fixed a bug where the Fire Demon could still rush through walls in some cases.
- Fixed a bug where a single PvP bullet or melee hit could count twice.
- Fixed a bug where the daily bounty did not refresh on some maps until you changed map.
- Fixed a bug where the game could freeze when scrolling weapons right after logging in.
- Fixed a bug where the game froze for 3 seconds when the server could not be reached.
- Fixed a bug where the main menu kept reopening after losing the connection.
- Fixed a bug where a server error while handling your actions could disconnect you.
- Fixed a bug where /fl add and /fl del answered "command not found" (the friend was still added or removed).
- Fixed a bug where on-screen messages, achievement popups, map names and invite popups lasted shorter on high refresh rate monitors.
- Fixed a bug where the difficulty could be changed behind the delete character confirmation.
- The "maximum characters" message on character selection is now translated.
- Fixed a bug where other players' dots could get stuck on the minimap.
- Fixed the handgun sprite position after switching weapons.
Full patch notes: theunnamedgame.com/patch-notes
Thank you for your continued support!