Warring States Playtest — Version 0.1.5.1

战国立志传 Playtest · published · build 26294044

New Features & Improvements

  • Expanded character relationship displays to include spouses, parents, children, siblings, grandparents, grandchildren, sworn brothers, and clan members.

  • Added “Scout Military Intelligence” and “Commission Intelligence” to the City Governor’s military affairs. A herald will deliver the results upon completion.

  • Adjusted the starting stats, equipment, and skills of some leaders.

  • Added a “Prolonged Battle Damage Boost” notification during combat.

  • Darkened the placeholder text in the character creation name field for better readability.

Combat & Skill Adjustments

  • Increased the defense bonus granted by “Covering Advance” against arrow towers and ranged units from 20% to 30%.

  • Using “Forced March” now ends the current action.

  • “Emergency Repairs” now affects only city gates, restoring 10% of their durability.

  • Fixed multiple army combat skill issues involving movement, defense, counterattacks, morale, and targeting restrictions.

  • Fixed saved positions not being restored in some solo side-view battles.

Bug Fixes

  • Fixed companions’ combat classes not updating after changing weapons. Switching weapon types now clears equipped active and passive skills.

  • Fixed the personal combat skill scrollbar extending beyond the character panel.

  • Fixed repeated progress text in growth skill tooltips.

  • Fixed primary stats not displaying correctly for some equipment and valuables.

  • Fixed Yiyan and certain other characters being unable to accept gifts.

  • Corrected the price of the King of Chu’s Rhino Armor.

  • Refined recruitment rules for captured royal family members: they cannot be recruited while their kingdom still exists, but become recruitable after its fall.

  • Fixed previous four-star results not being recognized when studying max-level skill cards.

Thank you for your feedback and support!