v2120

Forsaken Frontiers · published · build 26291460

STARLESS Mode

Based on player feedback, I've made several adjustments to STARLESS, including changes to modifier progression, door locking, and enemy behavior to reduce the mode's overall difficulty.

Updated Modifier Progression

Cycle

Modifiers

Cycle 1

BLACKOUT

Cycle 2

WHITEOUT

Cycle 3

EMP, MINEFIELD

Cycle 4

FOG

Cycle 5

SPORES

Cycle 6+

PARANOIA

Additional Adjustments

  • All doors are now unlocked during Cycle 1, with normal door locking restored from Cycle 2 onward

  • Improved enemy roaming behavior in STARLESS to prevent excessive clustering around players


General Changes

AI

  • After giving up their search, entities now deliberately move away from where they last saw or heard you, giving you more breathing room to leave hiding and move on. New sights and sounds can still draw their attention

  • Fixed an issue where the Butcher would carry players indefinitely on maps without hooks. He will now leave downed players alone when no hooks are available


Gameplay

  • Fixed elevator rooms spawning directly next to each other, ensuring more consistent spacing throughout the map

  • Fixed the DISPLACED modifier not affecting the passage of time

  • Fixed Lanterns disappearing when left inside the Refuel Machine during departure

  • Small Scrap deposits now grant fractional EXP, fixing rounding issues that could delay leveling up

  • Landmines now display "Need Boltcutters" when looking at them without Boltcutters equipped

  • The UNLOCKED modifier can no longer occur on The Outer Shore


Save / Load

  • Fixed an issue where a failed progression save could prevent your displayed rank from updating after leveling up