BodyWalkVR Update v1.14 UI improvements and critical bug fixes

BodyWalk VR Motion Mapper · published · build 24072874

We are excited to share a consolidated update bringing critical bug fixes, UI improvements, and new control features to both BodyWalkVR and FlatVR!

⚙️ Profiles System & Steam Version Fixes

  • Steam Version Profiles Fix: Resolved a critical issue where the Steam version of BodyWalkVR would fail to save or load local profiles due to a settings filename discrepancy (usersettings_steam.json vs usersettings.json). Now local profiles and cloud sharing work flawlessly on Steam!

  • Label-First Alignment: Realigned text inputs and dropdown selectors on the Profiles tab to make the interface cleaner and easier to read.

  • Fallback Profile Saving: Profiles can now be saved without entering a name or selecting a game. A fallback filename is generated automatically based on your active Input and Output settings (e.g. Xbox_360_Phone).

  • Unique Name Resolving: The application now dynamically appends sequential identifiers (e.g. _1, _2) to prevent overwriting existing profiles.

  • Profile Debug Logger Toggle: Added a toggle switch in the debug menu to enable or disable verbose profile logs on the fly, stored persistently.

🕶️ SteamVR & OpenXR Integration Updates

  • OpenXR Layer Anti-Cheat Warning: Added a prominent warning block inside the OpenXR Layer settings. Because OpenXR layers hook directly into the graphics system, online anti-cheat tools (like Easy Anti-Cheat) may flag them. Please uninstall the OpenXR layer before playing multiplayer online games.

🎮 Control & Binding Enhancements

  • Touch Control Support: Added support for touch inputs (such as Thumbstick Touch, etc.) for triggering start/stop actions.

  • Button Grouping Separators: Added clean horizontal separators in the button binding popups to clearly separate Left-hand and Right-hand VR controller buttons.