PATCH NOTE 1.0.2 - Citadel Zero

Citadel Zero · published · build 26283352

Season 1 · Patch 1.0.2

⚔️ ASCENSION, REBUILT

  • One send track per side. Your units spawn at your bridge head, cross the rift and run the whole S-shaped track through your opponent's camp to their Core. Everything that moves in your camp is an enemy.
  • Click a card, send a pack. Unit cards now sit in the bottom-left corner. One click sends the whole pack (Vermin ×4, Moth ×3, Grub ×2…). Each card recharges in 0.5 s, so spamming is now a real strategy.
  • No more gold cap. Save up for one big push, or spend as you go. A single tower upgrade still never costs more than 500 gold.
  • Tower reach is halved in Ascension, auras included, so where you build along the track matters. Chronicle, Contracts and Anomalies are unchanged.
  • A fair board. The two camps are exact copies of each other, turned half a turn: every tower spot has a twin that covers exactly as much of the enemy track.
  • Champions unlock at 1:00.

🚀 STRAIGHT TO THE MENU

  • The studio intro is gone: the game now opens directly on the menu.

⚠️ UPDATE REQUIRED FOR DUELS

  • Duels need everyone on 1.0.2. If the game asks you to update, quit it and restart Steam (not just the game) to download the patch.
PATCH NOTE 1.0.2 - Citadel Zero · Citadel Zero patch notes · SteamPeaks