Season 1 · Patch 1.0.2
⚔️ ASCENSION, REBUILT
- One send track per side. Your units spawn at your bridge head, cross the rift and run the whole S-shaped track through your opponent's camp to their Core. Everything that moves in your camp is an enemy.
- Click a card, send a pack. Unit cards now sit in the bottom-left corner. One click sends the whole pack (Vermin ×4, Moth ×3, Grub ×2…). Each card recharges in 0.5 s, so spamming is now a real strategy.
- No more gold cap. Save up for one big push, or spend as you go. A single tower upgrade still never costs more than 500 gold.
- Tower reach is halved in Ascension, auras included, so where you build along the track matters. Chronicle, Contracts and Anomalies are unchanged.
- A fair board. The two camps are exact copies of each other, turned half a turn: every tower spot has a twin that covers exactly as much of the enemy track.
- Champions unlock at 1:00.
🚀 STRAIGHT TO THE MENU
- The studio intro is gone: the game now opens directly on the menu.
⚠️ UPDATE REQUIRED FOR DUELS
- Duels need everyone on 1.0.2. If the game asks you to update, quit it and restart Steam (not just the game) to download the patch.