Early Access v0.5.0 is done! Get ready for Breach Mode!

major update

SCP: Antimemetics Division · published · build 26252301

-Many Spoilers Ahead-

Breach Mode

  • Breach Mode is live, both for the main game and for the Free Demo

  • Inspired by SCP: Containment Breach and Amnesia, but with Unreal 5 graphics and new SCPs

  • Survive 4 Antimemetic Stalkers, each with Unique rules for Avoidance and Containment

  • Site-41 is now Procedurally Generated. A different map, items, and enemies every time

  • Advance by collecting Keycards, finding hidden Codes, accessing remote Gates, passing Decontamination Scans, destroying Crystals, and seeing Hidden environments

  • Early Access Launches with 3 complete Zones: Containment, Admin, and Liminal (Backrooms)

  • Each Zone is made of more than 30 Unique rooms, and can be expanded to many more

  • NEW ZONES will get added to the roster, including Research, Corrupted, and Underground

  • NEW SCPs will be added from the Antimemetics Wiki and general SCP Lore

  • 3 Difficulty Levels, Safe, Euclid, and Keter. Let me know if they aren't hard enough

  • Different ways to Save. Save anywhere in Safe, or only at Kiosks in Euclid. No saving in Keter!

New and Old SCPs!

  • SCP-4987 (A helpful companion who feeds on memories)

  • SCP-████

  • SCP-055 (Not sure what this is...)

  • SCP-033 (A forbidden Prime number)

  • SCP-6317-1 (An instant Camera that distorts reality might be a good weapon against Antimemes)

  • SCP-4739 (Alastair Grey)

  • SCP-538 (Shadow Spiders...and their mother)

  • SCP-10082 (New Invasive Crystal)

  • SCP-9552 (New Antimemetic Shadows that do not want to be observed)

  • SCP-9496 (New Angler that tries to pull players into the ceiling. Look up!!!)

Items, Upgrades, Loot!

  • Use the Hughes Conceptual Sterilizer (flashlight) to burn away certain memory shadows

  • Find the Mnestic Rebreather Mask to make forgotten concepts visible

  • Take instant photos with SCP-6317-1 to reveal forgotten secrets

  • Track down the Omni-Harness to gain a real-time map

  • Improve the Flashlight, Map, Amnestics, Throwables, and other abilities via lootable Upgrades

Lore, Computer Terminals

  • Story Mode is still in development, and when complete will tell the history of the FIRST Antimemetics Division, and what happened to Site-48 in 1976

  • Find notes and logs to see how the Site-41 Antimeme Breach unfolded

  • Breach Mode has Rare computer terminals that house Redacted Lore, straight from the SCP Wiki

  • Computers also have an interactive Map mini-game where roaming Antimemes can be deterred

  • The portable Map can be obtained in the Armory if you can find access...

So much MORE

  • A million quality of life improvements, UX improvements, enemy balance, putting items into chests, quest progression, a not-very-helpful Help tip system, Wayfinder Glyphs to find key infrastructure...

  • One Vitality Bar to track Corruption, Toxicity, Burnout, and Memory Loss

  • Commissary Kiosks to purchase consumables, or save and buy Game-Changing Upgrades

  • 37 Steam Achievements and counting

  • Tweaks to the Power Grid, Reclamation balance (ongoing,) Mnestic syringes, enemy AI tuning

  • Steam Deck performance has been stable for a while, even with Raytracing and Shadows

  • The Demo has been replaced! Thanks for everyone who played the different iterations of the Next Fest Demo. It really let me find the fun, and balance a lot. But to reflect the current state of the game, it is now a streamlined Admin Zone from Breach Mode, with a single Stalker, SCP-033