SCP: Antimemetics Division · build 26252301 · published
Breach Mode is live, both for the main game and for the Free Demo
Inspired by SCP: Containment Breach and Amnesia, but with Unreal 5 graphics and new SCPs
Survive 4 Antimemetic Stalkers, each with Unique rules for Avoidance and Containment
Site-41 is now Procedurally Generated. A different map, items, and enemies every time
Advance by collecting Keycards, finding hidden Codes, accessing remote Gates, passing Decontamination Scans, destroying Crystals, and seeing Hidden environments
Early Access Launches with 3 complete Zones: Containment, Admin, and Liminal (Backrooms)
Each Zone is made of more than 30 Unique rooms, and can be expanded to many more
NEW ZONES will get added to the roster, including Research, Corrupted, and Underground
NEW SCPs will be added from the Antimemetics Wiki and general SCP Lore
3 Difficulty Levels, Safe, Euclid, and Keter. Let me know if they aren't hard enough
Different ways to Save. Save anywhere in Safe, or only at Kiosks in Euclid. No saving in Keter!
SCP-4987 (A helpful companion who feeds on memories)
SCP-████
SCP-055 (Not sure what this is...)
SCP-033 (A forbidden Prime number)
SCP-6317-1 (An instant Camera that distorts reality might be a good weapon against Antimemes)
SCP-4739 (Alastair Grey)
SCP-538 (Shadow Spiders...and their mother)
SCP-10082 (New Invasive Crystal)
SCP-9552 (New Antimemetic Shadows that do not want to be observed)
SCP-9496 (New Angler that tries to pull players into the ceiling. Look up!!!)
Use the Hughes Conceptual Sterilizer (flashlight) to burn away certain memory shadows
Find the Mnestic Rebreather Mask to make forgotten concepts visible
Take instant photos with SCP-6317-1 to reveal forgotten secrets
Track down the Omni-Harness to gain a real-time map
Improve the Flashlight, Map, Amnestics, Throwables, and other abilities via lootable Upgrades
Story Mode is still in development, and when complete will tell the history of the FIRST Antimemetics Division, and what happened to Site-48 in 1976
Find notes and logs to see how the Site-41 Antimeme Breach unfolded
Breach Mode has Rare computer terminals that house Redacted Lore, straight from the SCP Wiki
Computers also have an interactive Map mini-game where roaming Antimemes can be deterred
The portable Map can be obtained in the Armory if you can find access...
A million quality of life improvements, UX improvements, enemy balance, putting items into chests, quest progression, a not-very-helpful Help tip system, Wayfinder Glyphs to find key infrastructure...
One Vitality Bar to track Corruption, Toxicity, Burnout, and Memory Loss
Commissary Kiosks to purchase consumables, or save and buy Game-Changing Upgrades
37 Steam Achievements and counting
Tweaks to the Power Grid, Reclamation balance (ongoing,) Mnestic syringes, enemy AI tuning
Steam Deck performance has been stable for a while, even with Raytracing and Shadows
The Demo has been replaced! Thanks for everyone who played the different iterations of the Next Fest Demo. It really let me find the fun, and balance a lot. But to reflect the current state of the game, it is now a streamlined Admin Zone from Breach Mode, with a single Stalker, SCP-033