Nexus Legacy · published
Open Space: new asteroid fields now spawn with richness 1.0–1.8 (was 0.8–1.6).
Dead Space: ore, gas, ice and plasma fields now have a minimum richness of 1.2. Maximums are unchanged.
Existing fields were enriched too:
Open Space: every field gained +0.2 richness, and older fields below 0.8 were raised to 1.0.
Dead Space: ore, gas, ice and plasma fields below 1.2 were raised to 1.2.
Each field's remaining stock grew along with its richness, so the share already mined stays the same.
Fleets already mining get the higher yield from their next cycle. Outposts on enriched fields switch to the higher production rate.
Sentinel, quest, quantum and dark matter fields are unchanged.
How much crew you can feed now depends only on your planets' net Bio Extract production. Bio in storage or bought on the market no longer raises it.
Hourly upkeep is taken from your Bio-producing planets, in proportion to what each produces.
Ships beyond what you can feed lose supply immediately, and unsupplied fleets on missions return home. When your food production grows again, they are fed again, oldest groups first.
Ships left unsupplied for 24 hours are mothballed and start deserting gradually, at 5% of each group per day. A whole fleet no longer deserts at once.
The fleet supply panel can now be collapsed.
Research projects: research past level 5
Five research lines now continue as projects with up to 5 tiers each:
Fleet Armor: +2% ship HP per tier.
Defensive Tactics: +0.5% damage reduction per tier.
Weapon Systems: +2% attack per tier.
Supply Logistics: the same food feeds +2% more crew per tier.
Industry: +3% planet production of ore, silicates, hydrogen and alloys per tier.
Requirements: the related research at level 5 (Supply Logistics has none) and a planet with a level 15 Research Lab.
A tier runs on one lab for a fixed time: about 7.5 / 11 / 17 / 25 / 38 days on Beta for tiers I–V. Research speed bonuses don't shorten it.
Each tier costs twice the previous one. The price is paid hourly from that lab planet's storage. If a resource runs out, the tier stops and restarts by itself once the storage holds an hour's worth.
While a tier runs, that lab can't do regular research. You can pause a tier at any time and keep its progress. Projects also pause during vacation.
Espionage reports now include the target's combat bonuses from projects.