Update 0.2.3: Smoother, lighter, clearer

Tillow Playtest · published · build 26270610

Performance

  • Much smoother frame rate, especially on large farms with many trees, workers and animals
  • Lower memory use: trees and fences now come straight from the 3D models
  • New setting for the frame rate limit (30 / 60 / monitor / unlimited)

Gameplay

  • The first world has fewer land expansions: 4 steps to the old dock, then the lake area as an optional last step. Existing saves are converted, no land is lost
  • Repairing the dock to the next farm now costs 80,000
  • Field crops grow half as fast, so more fields pay off
  • Each additional worker costs a bit more wage (+5 % per worker, across all farms). The manager shows the current wage and the cost of the next worker
  • Research takes its ingredients straight from storage
  • The first worker is visible in the research tree from the start, with a hint what is missing
  • Click a production building to see what it produces
  • Stables show more clearly when more animals need more stables or upgrades

Fixes

  • Windmill shadows follow the sun again, the sails' shadow turns along
  • The angler stands on the jetty instead of underneath it
  • Bridge reflections no longer wobble while zooming or panning
  • The "Expand land" button no longer shows after the last purchase
  • The game pauses while the farm sidebar is open, and the current hint stays after opening the menu
  • The UI scale setting shows its effect while dragging
  • Controller: the feedback window no longer jumps into the text field
  • The forester's lodge is no longer shown as a bottleneck by mistake
  • Lantern workshop gets its dirt ground around it

Thanks for all your reports, keep them coming via the bug button in the pause menu!