Performance
- Much smoother frame rate, especially on large farms with many trees, workers and animals
- Lower memory use: trees and fences now come straight from the 3D models
- New setting for the frame rate limit (30 / 60 / monitor / unlimited)
Gameplay
- The first world has fewer land expansions: 4 steps to the old dock, then the lake area as an optional last step. Existing saves are converted, no land is lost
- Repairing the dock to the next farm now costs 80,000
- Field crops grow half as fast, so more fields pay off
- Each additional worker costs a bit more wage (+5 % per worker, across all farms). The manager shows the current wage and the cost of the next worker
- Research takes its ingredients straight from storage
- The first worker is visible in the research tree from the start, with a hint what is missing
- Click a production building to see what it produces
- Stables show more clearly when more animals need more stables or upgrades
Fixes
- Windmill shadows follow the sun again, the sails' shadow turns along
- The angler stands on the jetty instead of underneath it
- Bridge reflections no longer wobble while zooming or panning
- The "Expand land" button no longer shows after the last purchase
- The game pauses while the farm sidebar is open, and the current hint stays after opening the menu
- The UI scale setting shows its effect while dragging
- Controller: the feedback window no longer jumps into the text field
- The forester's lodge is no longer shown as a bottleneck by mistake
- Lantern workshop gets its dirt ground around it
Thanks for all your reports, keep them coming via the bug button in the pause menu!