ALPHA-0.2.1 Patch Notes

BREACHPOINT · published · build 26258130

ALPHA-0.2.0's first patch is here, a day after it went out. It misses the same-day record 0.1.1 set, but not by much. It fixes the two things that stood out most: a Breachpoint buy menu that didn't fit on a 1080p screen, and bots that sometimes circled each other without firing a shot. It plays together with 0.2.0, so servers and players don't need to update at the same time.

Bots

  • Bots no longer circle each other holding empty guns. A bot that emptied its magazine with the alternate fire (the Revolver's fan, the Crossbow's volley, the PDW's ricochet shot, the Flakk Cannon's cluster shell), or had a reload cut short by a weapon switch, didn't reload until it lost sight of its target. Two bots like that could circle each other for a long time without a shot. Now they reload as soon as the magazine runs dry. The same fix covers the Missile Launcher, which could stay empty after its missile landed, and the Endless horde.

  • A bot left with only its knife now closes in and uses it, instead of hanging back out of reach.

  • In Breachpoint, a bot rushing a breach that has since closed now fights back, instead of ignoring enemies near the pad.

Interface

  • The Breachpoint buy menu now fits on screen. At 1920x1080 it ran off the edges. The guns lay out in three columns at 16:9 (four on ultrawide), the refill, sell-back and deploy buttons fit beside them, and the buy phase clock is back in view. It fits every screen shape, from 5:4 to ultrawide.

  • With 16 players in a match, the scoreboard's last row is no longer cut off at the bottom of the screen.

  • On 4:3 and 5:4 screens, the Breachpoint stage announcements no longer run past the edges of the screen.


Wishlist BREACHPOINT on Steam to follow along as the alpha grows.