BREACHPOINT · build 26258130 · published
ALPHA-0.2.0's first patch is here, a day after it went out. It misses the same-day record 0.1.1 set, but not by much. It fixes the two things that stood out most: a Breachpoint buy menu that didn't fit on a 1080p screen, and bots that sometimes circled each other without firing a shot. It plays together with 0.2.0, so servers and players don't need to update at the same time.
Bots no longer circle each other holding empty guns. A bot that emptied its magazine with the alternate fire (the Revolver's fan, the Crossbow's volley, the PDW's ricochet shot, the Flakk Cannon's cluster shell), or had a reload cut short by a weapon switch, didn't reload until it lost sight of its target. Two bots like that could circle each other for a long time without a shot. Now they reload as soon as the magazine runs dry. The same fix covers the Missile Launcher, which could stay empty after its missile landed, and the Endless horde.
A bot left with only its knife now closes in and uses it, instead of hanging back out of reach.
In Breachpoint, a bot rushing a breach that has since closed now fights back, instead of ignoring enemies near the pad.
The Breachpoint buy menu now fits on screen. At 1920x1080 it ran off the edges. The guns lay out in three columns at 16:9 (four on ultrawide), the refill, sell-back and deploy buttons fit beside them, and the buy phase clock is back in view. It fits every screen shape, from 5:4 to ultrawide.
With 16 players in a match, the scoreboard's last row is no longer cut off at the bottom of the screen.
On 4:3 and 5:4 screens, the Breachpoint stage announcements no longer run past the edges of the screen.
Wishlist BREACHPOINT on Steam to follow along as the alpha grows.