Fruit Store Simulator Demo · published
Fruit Store Simulator Demo 0.1.3 is now available!
This is a small patch focused mainly on polish and bug fixes, with one major addition: a proper ending for the demo.
• The maximum store level in the demo is now 15.
• After completing your first fruit-cut order, you will receive a new objective to complete three full business days.
• Completing all three days will open a final summary of your store, including days operated, customers served, final store level, total revenue, final balance, and average satisfaction.
• Loading a save that has already completed the demo will return directly to the final summary.
• Added tutorial steps for the first store expansion and supplier contract before the fruit-cut tutorial.
• Weighing and scanning now share a fixed operator position, with smoother camera transitions during cash and card payments.
• Employees now reconsider their priorities after finishing each crate of restocking, allowing them to respond to more urgent tasks.
• Customers will only collect products from displays they can actually reach.
• Reduced the generation pressure of floor stains, litter, and dirty windows to prevent them from reappearing too quickly after cleaning.
• Improved text readability in the employee management interface and refined multilingual UI layouts.
• Fixed some employee restocking tasks failing to finish correctly.
• Fixed older tutorial progress occasionally restarting after an update.
• Fixed several issues involving tutorial prompts, interface text, and customer interactions.
Thank you for playing the demo and sharing your feedback!