The Last Squad · published
Squad members, thank you for waiting.
This update is a major patch that includes new maps, revamped hero characters, new bosses, out-of-game progression systems, a shop system, UX/UI improvements, and overall balance enhancements.
Complete rework of all 6 hero characters
Strengthened all character skills and added new visual effects
Improved modeling to enhance each character’s uniqueness
Rebalanced roles and traits to refine job identities
Added 2 new maps
Added 2 new chapters (a total of 6 new stages)
Introduced a chapter-based stage system → gradual difficulty progression
Improved the mechanics of the existing Chapter 1 boss
Added a new boss for Chapter 2: Gutrgrinder
Adjusted overall boss balance and enhanced unique gimmicks → more strategic combat
Character Level-Up System: Grow your characters through play
Hero Trait System: Use earned points to build your own unique hero
Three Trait Categories: Survival, Combat, and Support for strategic build choices
Purchase various artifacts through the shop
Introduced artifact growth mechanics → roguelite-style fun and variety
New Results Screen: Check gameplay records and results
Enhanced Options Menu: More customizable settings available
Improved Game Entry Screen: Faster room selection and matchmaking
Updated Character Selection Screen: Better delivery of character information
Overall system and stat adjustments
Strengthened individuality and choices for each role
Add 3 new hero characters
Add the Abandoned Military Base as the 3rd stage
Introduce 1 new boss
Further enhance zombie combat strategy systems
Add new game modes, including custom user stages
Your feedback is invaluable to our development.
Please share your experience with the new maps and boss battles on Steam Community and Discord — we will continue to improve based on your input.
Your voice shapes the future of The Last Squad.
Squad, assemble. Let’s fight to the very end — together.