Update 1.4: Bug Fixes!

D/Generation HD · published

More bugs have been squished!

First, sorry for there not being an update on Friday, we had a few issues which prevented us from putting up a patch for the weekend. But with this patch we've managed to fix quite a few bugs!

Change log;

  • Modified the Scoring System + Leaderboard.
  • Fixed a bug which displayed the wrong number of destructible objects on a level (players could achieve higher than the maximum)
  • Also fixed a bug which set all the destructible objects for each floor to be 41. This made it impossible for certain achievements to be unlocked. This has been fixed now.
  • Implemented the End-Game achievements. Previously they would not unlock. They do now!
  • Floor based achievements work properly now too!
  • Destroyed object counter now resets when the player restarts the scene/level/room through the pause menu.
  • A memory leak was caused by Unity Shadows - with a Unity Update it has now been fixed!
  • Using the weapon selector would also move the character, and the game continued as normal. The game now pauses and the player does not move.
  • A missing object has been added to Floor 81, scene 18
  • On exiting the pause menu by pressing fire, you used to shoot a bullet. This has been fixed so now you no longer have to worry about shooting survivors!

Cheers!

West Coast Software Team

Update 1.4: Bug Fixes! · D/Generation HD patch notes · SteamPeaks