Greeting Travellers,
We've been hard at work to ensure a smooth experience for everyone and have released a new hotfix addressing some of the most commonly reported issues. This patch focuses on improving stability, fixing bugs, and polishing a few rough edges.
Thank you to everyone who has supported and patiently waited for the new and improved Escape: Malice. We're committed to creating the best possible experience for our players and will continue refining the game with every update.
Please continue sharing your feedback and reporting any issues you encounter. Your support helps us identify and resolve problems faster. Check out the detailed patch notes below!
Multiplayer & Rejoin Fixes
- Client Rejoin Spawning: Fixed an issue where rejoining clients would incorrectly spawn back at the beginning.
- Fixed a bug where a client rejoining would cause their inventory to disappear completely.
- Fixed player spawns being swapped when selecting "Continue."
UI & Quality of Life
- Fixed an issue so cutscenes now play properly.
- Added a Revert Settings option to restore default configurations.
- Disabled player center sight when loading into the game.
- Made the appearance animation a near-instant fade-in so interactables are immediately visible.
- Optimized the background proximity scanning that toggles interaction icons.
- Improved navigation and responsiveness when using controllers in menus.
Inventory & Item Feedback
- Enhanced dropping mechanics where the inventory no longer closes automatically after dropping an item, and item details now display correctly.
- Added visual feedback; the item icons now shake when attempting to use the wrong item on an interactable.
Puzzle & World Fixes
- Added more available items to the elemental ritual puzzle setup.
- Fixed an issue where the knockdoor puzzle state would break or desync when a player rejoined.
- Refined sequencing and interactivity for the Knockdoor Puzzle for a smoother experience
- Fixed a client-side issue where the Rook piece state was not syncing properly.
- Fixed an issue where mouse input for Shogi puzzle remained active even when a controller was connected.
- Increased the volume of the "Echo" audio effect, which was previously playing too softly.
- Fixed an issue where Nami's name decal was not displaying on the main stone.