Indicator for Shellfish + Wilting. Story Bug Fix -- Ver 1.0.0f patchnotes

Rutrum · published · build 25171771

Ver 1.0.0.f patchnotes:

  • There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again".

    • I'll probably add a skip button soon-ish, and possibly also make it viewable in the View Book.

  • I added a preliminary visualization for Shellfish and Wilting enemies, to let the player know that the enemy is about to impact the gem to be dropped.

    • However, personally speaking, I don't think this visualization is up to my standards. I want to keep iterating on the style.

    • (I think it also fails to show for the very first drop each turn, but needs a little more debugging.)

    • Hope to iterate on this more in the next patch.

[Minor]

  • When unlocking "Bow", it incorrectly said the player did it by bribing every wave. This was a visualization bug displaying the wrong text, now fixed.

  • "Guarded" Miniboss was kind of floating, and the angry particles were poorly placed. Now fixed

  • Text overflow when Turtle Hermit boss was on the right-most final node is now fixed.

  • Added more stability to trowel / spade (should reduce collision bugs).