Drop Command · published · build 26167194
Quality of Life Patch part 2 is now live! This patch is compatible with previous save files, so you can continue your current campaigns undisturbed. However, the two new Mantis variants will only be available for manufacture in a new save file.
Happy Friday and happy hunting!
Without any further ado, here are the full patch notes:
New Content
Added new variants: Mantis-B and Mantis-E
Weapon groups and firing modes are now saved per-unit in campaign mode
Added UI to edit weapon groups and firing modes inside any Refit Bay
Added "Unlock Minimap Rotation" toggle in the settings menu
Added button when clicking empire fleets: "View Empire Info"
Empire names are now clickable and linked to Empire encyclopedia entries
Added button to open the Encyclopedia Core
Balance Changes
‘Disturbing Rumours’ earliest activation increased from Week 20 to Week 30
Player empire starting currency increased from 100 to 200
S-BC ammo per bin reduced from 160 to 120
i-BC ammo per bin increased from 120 to 140
Empire Updates
When new empire founded: +50% mutual opinion with player empire if Aid Mission completed
Planet displays now show an empire influence bar next to the player influence bar when appropriate
Empires will now prefer direct conquest of neutral planets over diplomatic takeovers
New empires now 90% less likely to form in a system controlled by another empire (this does not apply to mercenary companies)
Miscellaneous
Strategic AI now brings in 100% of reinforcements in a single wave if player forces outnumber them 2 to 1 after 2 minutes in mission
Cost for fleet travel text is no longer red
Added mech stomp sounds to main menu during screen shake
Reduced notification message spam by attaching many notifications to news events rather than automatically popping up
During character creation Portrait window title now displays player’s pilot name
Updated fleet and news icon distance from stars
Optimized several slow functions while time progresses
Mercenary missions no longer show two notification icons (removed battle notification, kept mission success/failure notification)
Bug Fixes
Fixed a bug where completion of Aid Mission: Supplant Leader was not counting as a successful aid mission for the planet
Fixed camera jitter during initial dropship landing sequence
When screen shake is disabled in settings, main menu no longer shakes
Fixed a bug where factions could hire mercenaries without having enough currency to pay
Invert y axis now also applies to cockpit lookaround
Updated Kraken hit boxes and ground colliders to prevent falling through dropship ramps
Fixed a bug allowing units to get stuck inside the parliament building
Fixed bug causing Center Legs to Torso to spin infantry in circles