v0.30.0 - Content Update

major update

Rogue Fist · published · build 18558561

v0.30.0

New:

  • Traps:
    • Holes
      • Knockbacking back enemies into holes kills them.
      • Players falling into holes take trap damage.

  • Weapons:

    • Lock Shield.
    • Fireball Staff.
    • Flamewall Staff.
    • Static Orb.
    • Frozen Orb.
    • Razor Leaf.
    • Inferno.

  • Characters:

    • Willie.

  • Game Modes:

    • New Game Mode: Endless
      • Clear rooms forever. Enemies progressively get stronger over time.
      • Includes its own leaderboard

  • Daily Challenge Mode:

    • Can now roll with more game changing modifiers.

  • Difficulty:

    • Difficulties added to daily challenge.
      • Endless Sub Mode added to daily challenge
      • Clear rooms forever. Enemies progressively get stronger over time.

    • Shuffle Sub Mode added to daily challenge:

      • Your weapons shuffle between you and your allies when opening a chest. If playing alone, your current weapons will be replaced with random weapons.

  • Modifiers:

    • Drop Chance
    • Increases the chance of enemies dropping their equipped item
    • Droppable Items
    • Enemies have a chance to drop held items that can be thrown or used as temp weapons

Changes:

  • Removed loot enemies from appearing in the very first room in standard & time modes.
  • Removed player taunts in multiplayer.
  • Removed all instances of single and double spike traps, now making sure they are more noticeable to see.
  • Some enemy’s projectile(s) can now wall bounce.
  • Pick up / catch radius increased making it easier to pickup and catch items mid air.
  • Characters:
    • Summoner:
      • Can now only equip summon weapons.

    • Magician:
      • Class type changed from summon to magic.
      • Changed starting weapon to Fireball.
      • Changed special ability to Freeze Nova.
      • Can now only equip magic weapons.

    • Death:
      • 100% more damage taken from traps and enemy projectiles.

    • Orc:
      • More damage taken from traps and enemy projectiles decreased from 200% to 50%.

    • Bruiser:
      • Starting revive rate changed from -65% to -55%.
      • More damage taken from traps and enemy projectiles decreased from 300% to 200%.

  • Weapons:

    • Torch:
    • Burn increased from 3 to 5.
    • Flame Aura:
      • Burn increased from 5 to 6.

    • Letter:
      • Bleed increased from 2 to 4. seconds changed from every 1 second to 0.75 seconds. (damage from damage over time applies faster).
      • Weaken is now removed after 3 seconds.

    Quality Of Life:

    • Current score for your run is now also displayed in the leaderboard section after game over to compare with your current score on leaderboard.

    Visuals:

    • Changed Turret Minion art.
    • Pillars’ colors have been brightened for more visibility.

    Fixes:

    • Fixed an issue that was failing to display the character’s name when first joining in the character selection screen.
    • Fixed an issue where incorrect mode was highlighted in leaderboard selection when reopening the screen on controller.
    • Fixed an issue where incorrect mode was highlighted in play selection when reopening the screen on controller.
    • Fixed an issue with a missing material for the crown during VIP mode in daily challenge.
    • Fixed descriptions in the lobby selection screen that were doubling display tags; “Area area”, etc.
    • Fixed an issue when changing in/out of Reaper form that was causing the character’s color to remain white until hit again.
    • Fixed an issue that was preventing some summons’ legs from being hidden while in water.
    • Fixed an issue where enemy dashers were failing to correctly ignore pillar collisions while dashing through them.
    • Fixed an issue that was playing the pickup animation when pressing the pickup button when there is nothing to pickup in radius.
    • Optimizations for better performance.