Heavy Knight - Alpha 1.6 Release Notes

Heavy Knight Playtest · published

Heavy Knight - Alpha 1.6 Release Notes

Gameplay
. Doors can now lock under certain conditions, and a new strength bar (grey) has been added.
. Extended the puzzle box for garden weeding puzzle to the sides.
. Fixed a bug with the falling hay bale where it wouldn't break on Dent's head or kill him.
. Added a visual barrier in front of the hay bale to dissuade players from trying to jump up onto it (you can't, there's not enough space).
. Harold now faces towards Dent when you meet him.
. Added a visual indicator for where to drop the book in the library puzzle.
. Added more clue hints around the library so the player wouldn't have to return to the top floor.
. Played with camera zones in the apartments.
. Fixed a bug where door locks wouldn't unlock on puzzle reset.
. Fixed a bug where the exit end of a warp door would be unavailable to return through.
. Fixed a bug where normal guards won't de-aggro when the player dies and revives.
. Removed an invisible wall switch in the Captain's Quarters puzzle.
. Altered the prison puzzle to require less weight to open the goal, as it could generate a required weight that was uncomfortably above what the player can weigh, even though it was solvable by cleverly stacking armor and the player on the switch.
. Fixed a bug where the pillow piles wouldn't regenerate properly on puzzle reset.

Audio
. Fixed a bug where if the player died underwater, the ambient audio effect wouldn't go away until a full game reset.

Graphics
. The placeholder interact prompt would appear instead of the bound button when a scene was restarted. Fixed.

Controls
. Fixed a bug where the keyboard would not automatically be detected when first playing, and the control scheme would default to gamepad whether one was plugged in or not. This caused problems for keyboard-only users.