Sqee!!!1! - And believe us, we're not just saying that to impress. Because today - finally - we're able to outline what'll be coming in update 1.2 which will be released on March 22nd (if everything goes according to plan).
Anyway, without further delays, here's a list of stuff, written by the developers:
- All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
- The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
- New menu with more options: change sound / music volume separately. Allow change zoom level if available.
- Collision resolution has been improved to decrease lag with many coins.
- Saving (by quitting the game) is possible at night and in combat.
- Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
- Knights will retreat to an intact wall if the outer wall takes too much damage.
- Knight attack procedure makes them more consistent.
- Overhaul for the boss monster.
- Allow an unlimited number of knights to be built.
- Many, many fixes for bugs from the forums.
- New (faster) horses.
Art has had some work:
- All citizens
- Statue art
- Portal
- Treasure ruins
- All Enemies
Maybe:
- Some additional secret features we're hoping to get into the game before March 22nd but can't promise, at this point.