First Cut: Samurai Duel · published
Hello everyone, time for another patch. This one is focused around fleshing out the Scenario missions some more, as well as general gameplay improvements. The 'Cave' mission is now fully populated with enemy encounters, including some fun gimmicks to keep things fresh.
The ability to blind enemies with blood and push falling corpses around are new features intended to give the player more options when fighting groups of enemies. The campfire can also be used to set enemies alight, but it still needs a few tweaks I think.
There's still plenty to be done yet, but the game is coming together and is starting to approach its final form.
Beta: 0.27
Gameplay Improvements & Changes:
Adjusted player collisions. Shoved enemies can now collide with other enemies. Falling bodies will retain their momentum, and can also collide with others when shoved.
Adjusted player collisions. Characters can now walk past eachother if their swords are not at the same height. This is an experiment to make footwork more interesting.
Blood stuck to the sword can be flung using a middle-attack to blind weaker enemies. Higher difficulty enemies will instead turn their head to avoid it. Enemies will learn to avoid it after a number of times, based on their skill level, or if they see it happen to someone in front of them.
Turning around can now be more easily queued during a dodge or attack.
Enemies can now drop down from above.
Missions automatically end when the boss and all remaining enemies are dead.
Additional Content & Visual Changes:
Added the haori clothing option (finally).
Added 'tight sleeves' and variants.
The cowl now covers the neck too.
Added additional sound effects / tweaked sounds. There are now more sounds for sword collisions.
Added birds.
Added LLC logo to startup.
Added dramatic pause when encountering a boss.
Populated the 'Cave' Scenario with enemies.
Added 'Nightfall' scenario. The campfire can be used to light enemies on fire by slashing the flames or pushing them towards it.
Added 'Weapon Only' mode.
Added Canal stage.
Added Tunnel stage.
Added 'Town' Scenario (unfinished).
Bugfixes & UI Improvements:
Fixed crash involving enemies spawning in the hardest difficulty.
Fixed skin pixels on the sleeves (for shading) not changing colour.
Reduced UI timer clutter (still working on this). Added a blue variant for darker scenarios.
Added 'target down' and 'mission cleared' indicators.
Added red flash when the player dies in Scenario Mode.