Demo Update — October 21

SWOM · published

Warning: the notes below may contain game spoilers. Read on only if you don't mind spoilers.

  • You can now light a campfire with a burning torch.
  • Burning caused by magic now accounts for accelerated game time and time spent sleeping.
  • Fixed animation selection for spells without a Target block.
  • Fixed water detection when placing structures. The bark-soaking frame can still be placed in water.
  • Falls from heights of up to and including 3 meters no longer cause health loss.
  • Adjusted when oxygen consumption begins: it now starts when your head is slightly submerged.
  • Bark pieces in the world and on the soaking frame are now larger. Increased the amount of bark placed during world generation.
  • Added scrolling for recipe materials on the tablet. The list returns to the top when you switch recipes.
  • Increased the text size for material quantities and the number of times you can craft an item on the crafting page.
  • Improved the readability of the crafting queue, recipe list, and inventory stack-splitting window.
  • Enlarged the icons and text for hunger, thirst, hypothermia, overheating, and poisoning warnings.
  • The building tutorial now shows both buttons for rotating an item.
  • The kitchen knife marker now appears from the start of the game.
  • Gab's quest now explicitly asks you to connect “Gesture → Target → Fire”.
  • If there are no saved settings, the game automatically uses the language selected for it in Steam.