Warning: the notes below may contain game spoilers. Read on only if you don't mind spoilers.
- You can now light a campfire with a burning torch.
- Burning caused by magic now accounts for accelerated game time and time spent sleeping.
- Fixed animation selection for spells without a Target block.
- Fixed water detection when placing structures. The bark-soaking frame can still be placed in water.
- Falls from heights of up to and including 3 meters no longer cause health loss.
- Adjusted when oxygen consumption begins: it now starts when your head is slightly submerged.
- Bark pieces in the world and on the soaking frame are now larger. Increased the amount of bark placed during world generation.
- Added scrolling for recipe materials on the tablet. The list returns to the top when you switch recipes.
- Increased the text size for material quantities and the number of times you can craft an item on the crafting page.
- Improved the readability of the crafting queue, recipe list, and inventory stack-splitting window.
- Enlarged the icons and text for hunger, thirst, hypothermia, overheating, and poisoning warnings.
- The building tutorial now shows both buttons for rotating an item.
- The kitchen knife marker now appears from the start of the game.
- Gab's quest now explicitly asks you to connect “Gesture → Target → Fire”.
- If there are no saved settings, the game automatically uses the language selected for it in Steam.