Fixed some text misinterpretation. We have made significant progress on Chinese and Russian. * We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations. Thank you for your time!
Contents
9 New are available
Card Merchant - During a Card Purchase, same cards can no longer appear - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales * No bonus occurs on and
Added a Selection Button
Bug Fixes
Fixed a bug that prevented Advisor's effect from being applied to
Fixed a bug that duplicating a card affected by resets Ratizen Cost.
Fixed a bug that Rampage VFX didn't appear when card is used.
Fixed a bug that caused to get a [???] for players
Fixed a bug that several VFXs were displayed in the Upper portion of Card.
Fixed a bug that caused Bees to be unseen when a player activates
Fixed a bug that card upgrades gradually proceeded quest
Fixed a bug that upgrading did not turn a completed card into the Reward
Fixed a bug with the Advisor's figures were incorrectly applied.
Fixed a bug when entering an , some events and unlock were processed incorrectly.
Fixed a bug that caused to not return Ratizens when is failed to use
Fixed a bug that option did not function in version.
Fixed a bug that card could not upgrade itself.
Fixed a bug which caused card image to [???] when a Card is used to reset
Fixed a bug which Advisor's VFX effect stretched all over the card when a player uses active building
Fixed a bug that upgrading obtained by using resets Cost
Fixed a bug that Quest won't count cards gained using , and
Fixed a bug that reset Stock when is duplicated by
Fixed a bug that caused a game to pause when card is used in specific situation
Fixed a bug that also hit ally units
Fixed an infinite gold bug associated with in specific situation.
Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
Fixed a bug that didn't function properly.
Fixed a bug that healed ally units to the full HP.
Fixed a bug that card won't apply to
Fixed so it now has its intended illustration
Fixed a bug associated with use of card, after event. Enemies appeared in the blocked direction.
Fixed so correct figures for ATK & Speed buff are applied to allies
will no longer show as Ephemeral at pre-selection screen for upgrading
Fixed a bug that can deal damage to allies' units
Gameplay
, , : Max Attack Speed is decreased
: DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
: Permanent Cost reduction increased (-20 -> -30) Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
All units: Ratizen Cost decreased 1~3-> 0
: No longer a service unit
: Cost increased (15 -> 30), Service Time decreased (180 -> 120)
: Cost increased (21 -> 40), Service Time decreased (80 -> 60)
: Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
: Cost increased (95 -> 140), Service Time decreased (80 -> 60)
Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
Enemy unit: Modified Ritual skill to Heal instead of invincibility Currently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great. To challenge users on Boss encounters, we have upgraded skills for Bosses.
Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge. - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
Boss: +1 Def Buff instead of Lifesteal Buff
Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels. - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
Boss: Deals 300% Increased DMG against a Defensive Wall. - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears. - Roar gives increased stun duration of 5s.
Boss: Deals 300% Increased DMG against a Defensive Wall. - Movement Speed increased by 30%. - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
Boss: Deals 300% Increased DMG against a Defensive Wall. - Python Gains 1 ATK per Unit Devour by Predation Skill. - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
Boss: Deals 300% Increased DMG against a Defensive Wall. - Fire Breath skill DMG increased (5/s). - AoE for Fire Breath is increased to 5. - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
Boss: Deals 300% Increased DMG against a Defensive Wall. - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff. - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
Boss: Deals 300% Increased DMG against a Defensive Wall. - +5 DEF to Mushroom Crab.
Boss: Deals 300% Increased DMG against a Defensive Wall. - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP
UI/UX
Changed illustrations for card tooltips
Added a Button in the upper-left corner of the screen that shows current ,
Added Advisor graphics next to refresh button in card purchase
Now a Caution message appears when an "Exit Game" button is clicked during play
Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
Added an icon indicating the total number of units deployed on the when clicked
Added VFX to inform the range of a building when clicked on