Hello all, it's been long since for the last announcement. Hope you all are doing great.
We've been busy developing our new game, <Ratopia>, so I am really sorry taht the updates got quite bit too late.
This time, we present you 6 new abilities for leaders, and some new advisers!
Hope you enjoy playing them and have a great year-end, and the new year!
We are doing our best to make a enjoyable new game.
Thank you all for your interests and supports!
Localization
- Fixed some mistranslations
- There could be typos and wierd translations on some languages. You can always join and help us for translations through our Discord channel(https://discord.gg/brXuwje8QY)! Any help would be really grateful.
Contents
Added 6 new abilities for the leaders.
You can simply press gender swap button to choose the new leaders.
Each of the leaders got different ability, starting adviser, and starting cards.

- Merchant:
- General:
- Builder:
- Scientist:
- Shaman:
- Navigator:
12 new advisers

- Merchant: ,
- General: ,
- Builder: ,
- Scientist: ,
- Shaman: ,
- Navigator: ,
Bug Fixes
- Fixed to measure the effect after the Labor.
- Fixed to give back Ratizens after the Labor.
- Fixed card occuring errors when used on , , and .
- Fixed to creat flame normally when used on building.
- Fixed and cards showing different rarity.
- Fixed which was having +Ratizens instead of +DMG when having +DMG effect.
- Fixed to not creat a Dummy card when used on
- Fixed to not relocate summoned enemies, such as and , above the City Hall.
- Fixed to be affected by the advisor
- Fixed not to kill all allies when save and loaded while the effect is on-going.
- Fixed to measure minerals mined correctly after loading the save file.
- Fixed never-ending loading issue under certain cercumstances.
- Fixed Stock icon not showing on the 7th card that the Card Merchant sales.
- Fixed to affect properly on the death of the cursed enemy units.
- Fixed mismatched sound effect issues.
- Fixed translation errors occured on some languages when restarting the game.
- Fixed issue that some cards appear twice in the Glossary.
- Fixed effect dissapearing in time.
- Fixed boss making boss BGM turned off when only one of them dies.
- Fixed Boss BGM is not ending even after the boss kill in nightmare mode.
- Fixed BGM mixing up when victory accomplished in the Coast map.
- Fixed and cards not showing effect of HP change.
- Fixed advisor not giving Tax bonus from other leaders' starting advisors.
- Fixed advisor which was giving gold not as written.
- Fixed that was not affecting card.
Fan Art

