No one lives under the lighthouse Director's cut · published
Updates:
- Now you don't scream after getting away from chases
- Also for the chases - now you can't run forever
- The Tower and The Sun achievements seem to be fixed. I can't be sure in any of our achievements anymore tbh ːrickweeksː
- Minor cutscenes fixes
- You don't hear seagulls after digging. Damn those seagulls!
- Seagull sounds added to the top of the lighthouse for your joy to balance seagull sounds removal from digging
- You will lose the hammer when the time comes
- You won't see parts of the house looking at you from the house walls outside
- Everyone seems to miss one screamer so we made it a bit more eye-catching
- If you launch the lighthouse mechanism and begone to do other business sacks should be much lower as you come back
- You sail faster
- We've moved briefcase a bit
- A ladder in the basement of the lighthouse for you to get out of it easier
- Wooden planks texture fix
- You shouldn't fall underground after going out of the lighthouse/house/anywhere else
- You can skip the credits by hitting Esc
To be done:
- Linux and Mac versions test
- There's still a tricky way to fall down in the temple. We'll fix it
- Old guy seems to come back to the island after you exit the shed on Day 1
- I feel like not all achievements work properly
- New settings - mouse sensitivity, control inversion, key mapping
- Gamepad support
- Another way to get 3rd ending
- Maze, cave and temple rework
- Lots of moths attacking the lighthouse scene rework
- Some small animations
- I think we need more seagulls. No one complained about seagulls number but I have this feeling since the release
- Mothman rework?!
- Sandbags on a rope 3D model as a DLC