Patch 1.0.1a

Deified · published · build 26053212

Patch 1.0.1a Balance & QoL

  • Being able to choose a starting tile in the planning phase no longer requires a Temple skill. The Temple skill in question now allows you to start on any tile instead.

  • The Temple skill adding 1 barrel to every fight now adds 2.

  • The Temple skill granting 1 Obol each fight won now grants 2 Obols on kill bonus on the first slot and adds a Challenge to every fight.

  • The slot bonuses granting Obols on kill no longer appear in level up choices, but can still appear in Forges

  • Added a help popup when trying to sell a Relic during the tutorial

  • Added a help popup when seeing challenges for the first time

  • Added a help popup after unlocking Brunehilde

  • Increased the “see-through” hole radius Bugfix

  • Fixed some entities not being removed when being killed by the same attack that spawned them

  • Fixed some challenge compatibilities and fail conditions

  • Tile highlight should now correctly be removed between each fights

  • It is no longer possible to take level up rewards in the middle of a fight

  • Fixed walking on a trap/purse with blood on the tile while having the Empusa synergy not triggering the trap/purse

  • Fix temple presets not being correctly reset when changing profile