Deified · public · first seen
Patch 1.0.1a Balance & QoL
Being able to choose a starting tile in the planning phase no longer requires a Temple skill. The Temple skill in question now allows you to start on any tile instead.
The Temple skill adding 1 barrel to every fight now adds 2.
The Temple skill granting 1 Obol each fight won now grants 2 Obols on kill bonus on the first slot and adds a Challenge to every fight.
The slot bonuses granting Obols on kill no longer appear in level up choices, but can still appear in Forges
Added a help popup when trying to sell a Relic during the tutorial
Added a help popup when seeing challenges for the first time
Added a help popup after unlocking Brunehilde
Increased the “see-through” hole radius Bugfix
Fixed some entities not being removed when being killed by the same attack that spawned them
Fixed some challenge compatibilities and fail conditions
Tile highlight should now correctly be removed between each fights
It is no longer possible to take level up rewards in the middle of a fight
Fixed walking on a trap/purse with blood on the tile while having the Empusa synergy not triggering the trap/purse
Fix temple presets not being correctly reset when changing profile
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3623531 | 3771936998095815666 | 4796013959659129291 |
| 3623532 | 151179460767044695 | 5548355906931524678 |
| 3623533 | 1273321017052430086 | 6272686990955809851 |