Demo QoL Update (31/05/22)

Pâquerette Down the Bunburrows – Soundtrack · published

Heya bunnies!
Today we're updating the demo with the latest Quality of Life improvements we worked on for the full game! Hope you'll like those!

Inputs

  • Prevent dialogue skipping with movement keys
    • Sometimes players would inadvertedly skip dialogues while intending to move
    • The trap-laying key (Space/A) is now the exclusive way to progress through dialogues

  • Added input buffering

    • Trap interactions or move direction changes didn't register when Pâquerette was still moving
    • The game now buffers your inputs during movement and apply the adequate ones when Pâquerette is done moving

  • Improved move direction changes

    • The game would ignore a movement input if the previous one was still being held
    • The game now correctly prioritizes movement inputs based on held duration

  • Prevent movement when undoing

    • This didn't break the game but resulted in weird visual jitter

  • Added a tutorial for the Undo mechanic

    • The mechanic was already there but the tutorial didn't advertise it, congrats to those who had already discovered it :B

  • Added a catch-up tutorial for the Reset and Undo mechanics

    • When a player got the right solution to the level L-5 on their first attempt, they wouldn't get the Reset tutorial
    • Thus added a forced tutorial in L-6 in case it was missed

UI/Localization

  • Added names to the levels (!!)
  • Added blinking to item counters at the beginning of levels
  • Support for special characters
    • Special characters such as "à", "é" or "ç" from the french localization are now correctly displayed.

  • Improved wording of some tutorials
  • Dialogues now always progress by 2 lines at once (they sometimes only did by one, which was kinda confusing)

Audio

  • Increased time taken by musics to progress to their calm version (30 seconds -> 75 seconds).

Levels

  • Minor changes to L-9 "R_bbit"

Bugfixes

  • Fixed missing exclamation mark from when bunnies are chased
  • Fixed a broken dialogue trigger in Level L-3 "Priority"
  • Fixed exclamation mark position when bunnies are stacked
  • Fixed incorrect dialogue box background color when triggering a dialogue at the very start of a level with a different visual theme

Feel free to give us your feedback on these changes in the comments~
(Particularly, please tell me about how much better the controls feel now~~)

Buh-bye!
- Lenophie