Heya bunnies!
Clockwork Bunnies is here!!
This is the first of the 3 updates we teased in our Roadmap (don't look at the dates uwu)
In short:
- A new secret bunny late mechanic was introduced (go experiment!)
- Reworked the bunny counter so releasing bunnies feels less like losing progress
- New void bunny somewhere in the NW? bunburrow
- Lots of visual polish~
- LOTS and LOTS of bugfixes, particularly those very nasty lagsplosions
Hope you will have a blast with this while we're cooking the main piece~
Community items are almost ready, only wallpapers are left before everything can go live!
Work on the Into The Bunframe and Bunspeakable Depths updates has been ongoing alongside Clockwork Bunnies, more on that soon!
To celebrate, we're running a -20% discount for the whole week~

Full changelog:
- Added new secret mechanic Bunny Bumps
- This is our answer to nondeterministic bunsplosions, cases where it was unclear which block should get bunsploded.
- The mechanic will be fully exploited in the Bunspeakable Depths update, in the meantime, you may find use for it to make new babies???
Bunny counters and signs no longer decrease when undoing captures or releasing bunnies so you don’t feel like losing progression anymore. Instead, the bunny icon is briefly replaced with a pen icon indicating how many bunnies are in the pen when appropriate.Hell levels now have some new visual flavor based on the bunburrow they are below of, go give them a looksie!Ghostly Bunburrow’s tileset was improved and some mushrooms even started growing there~Pâquerette and Ophéline sprites improvedCounters are displayed below bunnies when stacking at least 7 of themCursed tiles now have proper visuals on the mapTimer should now be more consistantTimer now changes color when pausedChange in speed multipliersx1.3 -> x1.25 inside tunnelsX1.15 -> x1.2 when chasing carrotsFix "lagsplosions": Instances where (intentionally or not) making the game lag would result in unpredictable/inconsistent behaviourThis required the introduction of a tick management system, implied a refactor of a huge chunk of the bunnies’ logicIt was intensively tested but if you find any behaviour that’s inconsistent with what you were used to, babies that are no longer possible or new trivial solutions to existing puzzles, please tell us!Fix "speedsplosions": Instances where modified the bunnies’ speed while in movement would result in unpredictable/inconsistent behaviourThis has only be documented to happen in this update’s beta but I wouldn’t be surprised if this had been here all alongBunnies’ speed modification is now either applied immediately if the bunnies aren’t moving or when all bunnies finished their current movement.Added a new void bunny somewhere in the NW? bunburrowSecret “Infinite Speed” mode was removed as it was no longer maintainable with the new tick systemFix “magic walks”: Instances where bunnies would inadvertently change direction and never stop moving, even through walls, if a bunsplosion happened somewhere in the level during their own carrot chaseFix bunny seeing diagonal traps when inside tunnelFix bunnies incorrectly prioritising the wrong traps when surrounded by traps under very specific conditionsFix bunnies not stacking under certain circumstances upon entering a level from the sideFix bunnies not getting stuck in traps when spawning on them after falling in holes or trespassingFix dialogues being missable when quitting the game while they’re still being displayedFix bunny not respawning upon re-entering their level under certain circumstances (bunny sent down hole then trespass)Fix hovered bunny info not being displayed upon closing and re-opening mapFix Paquerette being able to move when falling on a holeFix cases where bunnies would move after a trespass without being prompted by Paquerette and without being in a deadendFix some tiling issues next to bunny pillarsFix bunny shakes being unaffected by speedFix carrots not reappearing after a reset when a hole was dug on their spawn positionFix color of the dialogue box in the temple biomeFix "Should Capture Bun" dialogue triggering in W-1 if you reset after capturingFix Hell Temple and Golden bunnies unlocking Ophéline’s temple bunny dialogueFix bunny not chasing carrots when it is laid on the tile right behind them while they’re in a deadendFix bunny not shaking during some trespassing and falling scenariosFix C-13 teleport skipping (when entering Forgotten Bunburrow early) by quitting the gameFix resetting through pause menu while entering hole allowing for some weird teleportationFix cheese in S-12Fix cheese in E-6Fix cheese in W-26Fix cheese in C-23Fix typosLevels previously visitable only thanks to lagsplosions were removed from the map: NW?-19, NE?-17, NE?-18, NE?-19, SE?-18, SE?-20, SE?-21SE?-27 was visitable before a level design change made in 1.0.9 and was removed from the mapNW?-25 was capturable thanks to lagsplosions and was removed from savesCouples captured thanks to lagsplosions were removed from saves (affects only a tiny subset of players): W-15-1 x C-17-1, W-16-1 x C-17-1, W-17-1 x C-17-1, W-17-1 x C-18-1, W-17-1 x C-19-1, W-18-1 x C-17-1, W-20-1 x C-19-1, W-20-1 x S-23-1, W-21-1 x C-19-1, W-21-1 x S-23-1, W-21-1 x NE?-20-1, W-23-1 x N-19-1, W-23-1 x N-19-2, W-23-1 x C-19-1, W-23-1 x NW?-21-1, W-23-1 x NE?-20-1, W-24-1 x N-19-1, W-24-1 x N-19-2, W-24-1 x C-19-1, W-24-1 x NW?-21-1, W-24-1 x NE?-20-1, W-25-1 x N-19-1, W-25-1 x N-19-2, W-25-1 x C-19-1, W-25-1 x NW?-21-1, W-25-1 x NE?-20-1, W-26-1 x N-19-1, W-26-1 x N-19-2, W-26-1 x C-19-1, W-26-1 x NW?-21-1, W-26-1 x NE?-20-1, W-26-2 x N-19-1, W-26-2 x N-19-2, W-26-2 x C-19-1, W-26-2 x NW?-21-1, W-26-2 x NE?-20-1, N-4-1 x S-5-1, N-19-1 x N-22-1, N-19-1 x N-22-2, N-19-1 x C-19-1, N-19-1 x C-26-1, N-19-1 x C-27-1, N-19-1 x S-23-1, N-19-1 x NW?-21-1, N-19-1 x NW?-26-1, N-19-1 x SW?-26-1, N-19-2 x N-22-1, N-19-2 x N-22-2, N-19-2 x C-19-1, N-19-2 x C-26-1, N-19-2 x C-27-1, N-19-2 x S-23-1, N-19-2 x NW?-21-1, N-19-2 x NW?-26-1, N-19-2 x SW?-26-1, N-20-1 x C-19-1, N-20-1 x S-23-1, N-20-2 x C-19-1, N-20-2 x S-23-1, N-20-3 x C-19-1, N-20-3 x S-23-1, N-20-4 x C-19-1, N-20-4 x S-23-1, N-21-1 x C-19-1, N-21-1 x S-23-1, N-21-1 x NE?-20-1, N-22-1 x C-19-1, N-22-1 x NW?-21-1, N-22-1 x NE?-20-1, N-22-2 x C-19-1, N-22-2 x NW?-21-1, N-22-2 x NE?-20-1, C-4-1 x S-5-1, C-17-1 x C-18-1, C-17-1 x C-19-1, C-19-1 x C-20-1, C-19-1 x C-21-1, C-19-1 x C-26-1, C-19-1 x C-27-1, C-19-1 x S-20-1, C-19-1 x S-21-1, C-19-1 x S-21-2, C-19-1 x S-22-1, C-19-1 x S-23-1, C-19-1 x E-20-1, C-19-1 x E-21-1, C-19-1 x E-22-1, C-19-1 x NW?-20-1, C-19-1 x NW?-21-1, C-19-1 x NW?-26-1, C-19-1 x NE?-20-1, C-19-1 x SW?-22-1, C-19-1 x SW?-26-1, C-20-1 x S-23-1, C-21-1 x S-22-1, C-21-1 x S-23-1, C-21-1 x NE?-20-1, C-21-1 x SW?-22-1, C-26-1 x NW?-21-1, C-26-1 x NE?-20-1, C-27-1 x NW?-21-1, C-27-1 x NE?-20-1, S-20-1 x S-23-1, S-21-1 x S-23-1, S-21-1 x NE?-20-1, S-21-2 x S-23-1, S-21-2 x NE?-20-1, S-22-1 x NE?-20-1, S-23-1 x E-20-1, S-23-1 x NW?-21-1, S-23-1 x NE?-20-1, NW?-21-1 x NW?-26-1, NW?-21-1 x SW?-26-1, NE?-20-1 x SW?-22-1, NE?-20-1 x SW?-26-1, NW?-26-1 x NE?-20-1The following couples are not capturable anymore since 1.0.9 pathfinding bugfixes and were accordingly removed from saves:C-3-1 x E-4-1, S-3-1 x E-4-1That's it~
See you soon bunnybuns!!
- Lenophie