Stardust Galaxy Warriors update 11-20-2015

Stardust Galaxy Warriors · published

Version 1.0.2 has been released. This is also the first version on Linux/SteamOS platform. Full change log as follows.

Additions

  • Added Linux/SteamOS as a supported platform
  • Added custom option info panel to Mission Briefing screen
  • Added three default custom option presets: "Cadet", "Fighter Ace" and "Legendary Pilot"
  • Added mouse rotation to Loadout when using keyboard and mouse as a controller

Fixes and changes

  • Fixed selected upgrades persisting if a campaign level was ended after the first stage
  • Fixed dialogue staying on screen when the upgrade shop appears and increased the time before it appears
  • Fixed loading screen not covering the whole screen when using a narrow aspect ratio
  • Fixed player movement getting stuck when dying while using Red Tiger melee special
  • Fixed autofire causing players to shoot when incapacitated
  • Fixed issues in multiplayer mech selection
  • Fixed fourth player's reflection rendering
  • Fixed pause behaviour for various visual effects
  • Extended full mouse operation to upgrade selection between stages
  • Changed the start screen to an animated one