Architecture & Design Soundtrack · published · build 25195586
Curved walls: Windows and doors bend with the wall
Arch Up and Arch Down — set both to full and you get a round window
Paths: Click a side to get a Curve slider for it. Ctrl + click a side to add a point
Garage door (tilt up when open)
Sectional door as its own type
Double doors with glass, and sliding doors (bug fix)
Round-arch tops and horizontal glazing bars
Openings at sill height 0.00 no longer flicker along the floor
FBX is supported alongside OBJ and GLB
Materials and textures are copied into their own folder per model — they stay
with your model across environments and save slots
Sizes are read properly: metres, centimetres and millimetres all arrive correct
Length / Depth / Height fields for imported models, and the mouse wheel rotates them whenever you pick them up
GRID — the 3D view now uses the same grid as the 2D plan, for the lines and
the snapping, and the grid size is switchable in both
Stairs: the ceiling opening can be switched off if you'd rather cut it yourself
Your own furniture sets are stored in their own file and stay put across save slots
Roofs come with a small built-in overhang, ending the flickering
Fixed: loading a Sky Island save in VR would hang on "Loading" forever. Thank you to whoever reported that one.
Switch environments without leaving the game, and pick your island size when
moving to Sky Island
Sky Island: fixed collision on the cliffs, much better lighting settings and cloud performance.
Empty really is empty now, and scatter objects no longer block you when you walk
The 2D plan was redoing its maths every frame. This is fixed now
Almost every fix in this list started as a feedback from one of you. Keep them coming — I read all of them :)