Hey everyone, thanks for your patience while I worked on some widely reported problems with the game! This release features a big rework to the engine that greatly improves late-game performance by limiting object spawns and easing load on the Lua garbage collector.
Performance
- A maximum of 800 common coins can be displayed and interact with physics on-screen.
- Common coins spawned past the maximum of 800 are now collected instantly instead.
- Duplicate common coin spawns can now aggregate into combined groups of 25, 50, 100, and 200. Combined groups render as a single, larger coin of that type, and interactions are multiplied appropriately (for example, Grass coin's value multiplier per-bounce is multiplied by the group size of a combined coin).
- A maximum of 24 rare coins can be displayed and interact with physics on-screen.
- Rare coins spawned past this maximum are now collected and activated instantly instead.
- A maximum of 10 copies of the same rare-coin effect can be active at once.
- Under heavy late-game load, the game now automatically throttles some effects more strictly, and limits objects that can be spawned, such as tweens, animations, and more.
- Rare-coin effects UI is cleaned up, now displaying "x1-10" next to the active effect instead of an indefinitely growing list.
- Text FX limited to 120 on-screen maximum.
- Particle effects limited to 200 on-screen maximum.
- Certain sound effects (bounce, lottery-win, etc) further throttled to prevent constant spamming.
Misc Fixes
- Coin Doctorate achievement no longer requires purchasing 9,999 of GPU and CPU cores (this was an unintentional bug).
- GPU and CPU core upgrades no longer have a maximum purchase value, and display as circular icons to indicate their difference from standard upgrades.
- Simulation multiplier can now only display up to two decimal places.
- Grass coin multiplier value now cleanly aligns with collected coins so that it doesn't overlap.
- Formatted the number of collected coin types with commas.
- Fixed strange positioning of alchemical upgraders when the Coinbox is moving wildly on-screen.
- Zen-spawned Shackle coins are no longer used instantly, instead being granted to the rare coin inventory for flexible use.
- Fixed main-menu fake coinbox positioning when swapping between window sizes/fullscreen.
- Fixed an issue where auto-clickers were incorrectly feeding Lottery Ticket sim bonuses.
Thanks again to everyone who's played Coinbox Clicker and left their feedback! I'm working on a new project but will continue to improve the game as much as I have time for. <3