We are still working on fixing that critical bug where a gunner station fails to rotate the turret in battle but not test drive, as any change we make requires a fully built out game & server to fix so iteration is annoyingly slow. -Invalid

[Fixes]

- Crew damage wasn't applying correctly

- Cost scaling on armor holes was incorrect

- Tweaked weld zones on ACs

[Balance]

- Crew HP reduced to 80 from 100

- Locked Heavies & S-Heavies from Rank 1 (Sterik: will be changed to be gamemode specific at a later date)

- Locked S-Heavies from Rank 2 (Sterik: will be changed to be gamemode specific at a later date)

- Increased reload floor of 25pdr by 1s

- Reduced damage of 25pdr by 15% for both HE and HESH

- Reduced damage of 90mm HESH by 25%

- Increased penetration of *most* AP/APC/APHE shells by 15-25%

- Reduced supplies cost by 50%

- Reduced toolbox repair speed (faster to repair things)

[Misc]

- Made Turret Rings base circular

- N E W default, much smoother and responsive camera in the builder by Muzzled. The legacy one can be reverted to in Options > Designer.

- Added a bunch of new starter & AI vehicles

Note: these won't show up for existing garages, but you can import them using the Blueprints menu