Ramshackle Playtest · published
[Fixes]
- Fixed crew hitboxes initializing wrong, sometimes jamming turrets on some builds [THE BIG ONE]
- Fixed designer selection highlights breaking after returning from battle
- Fixed networking getting bogged down preventing rejoining
- Fix for aimlock not persisting when entering or leaving a scope
- Fix test drive resupply point not resupplying
- fix for autosaving not persisting when disconnecting in MP
[Gameplay]
- "Siege" gamemode added in both PVP and PVE queues
- Map gen and objectives are WIP
- Gamemode starts you at 250$
- Gain cash by shooting convoys, getting kills or doing objectives
- Ranks 1-3 play in the same battle (experimental)
- AI are able to change selected vessels based on available funds
[Misc]
- Updated a few tutorials