Ramshackle Playtest · published
[Fixes]
Fixed builder Redo function
Fixed mouse sometimes getting locked up after submitting a bug report in spectator mode
Fixed crew not replenishing at resupply points
Fixed crew restocking not happening at full "effort"
[Balance]
General normalization buff for AP guns
lose less penetration from impact angle (this is a buff)
HESH/Frag fuse sensitivity set to 0
fixes HESH teleporting through decor parts (???)
Ammo Reload "floor" of 0.7m
this lets you place ammo nearby the gun breech without getting any reload penalty due to distance
Crew reach reduced from 1.5 to 1.25m
This was due to a bug where the interaction point of the turret rings were at the center of their models, fixed a few patches ago
[Gameplay]
Tweaked hatch hitboxes to let the crew's head fit better
minimum Grid Snap and Rotation Snap in the designer 1cm; allow for custom grid snap
[Misc]
Added a resolution downscaling setting for potatoes
only available in DX12/VK (-force-d3d12, -force-vulkan launch args)