[Fixes]

  • Fixed builder Redo function

  • Fixed mouse sometimes getting locked up after submitting a bug report in spectator mode

  • Fixed crew not replenishing at resupply points

  • Fixed crew restocking not happening at full "effort"

[Balance]

  • General normalization buff for AP guns

    • lose less penetration from impact angle (this is a buff)

  • HESH/Frag fuse sensitivity set to 0

    • fixes HESH teleporting through decor parts (???)

  • Ammo Reload "floor" of 0.7m

    • this lets you place ammo nearby the gun breech without getting any reload penalty due to distance

  • Crew reach reduced from 1.5 to 1.25m

    • This was due to a bug where the interaction point of the turret rings were at the center of their models, fixed a few patches ago

[Gameplay]

  • Tweaked hatch hitboxes to let the crew's head fit better

  • minimum Grid Snap and Rotation Snap in the designer 1cm; allow for custom grid snap

[Misc]

  • Added a resolution downscaling setting for potatoes

    • only available in DX12/VK (-force-d3d12, -force-vulkan launch args)